Borigon Home Page

What is Borigon?

Borigon is a conventional style role-playing game. Characters develop a list of skills and conditions that make them who they are. The player has total control over how the character is created, with the approval of the person running the game; the Game Master (or GM as this person will be referred to from now on).

This webpage will present the rules of Borigon chapter-by-chapter. This is a work in progress. If you find errors, or have questions, you can contact me by email by clicking here. Feel free to download these chapters, if you wish to have hardcopies send me an email.

NEWS!!!

Borigon is now being published on our store front at Lulu. You can go there by clicking here.

Some Borigon Rules

Currently there are three player's guide books published. These rules will be published here for free.

  1. Character Design
  2. An Alternate Method for Fast Character Development
  3. Seven Heroes of Borigon
  4. Abilities
  5. A List of Mundane Skills
  6. Skills of the Seven Heroes of Borigon
  7. Creatures and Equipment
  8. Life Paths
  9. Life Paths of the World of Borigon
  10. Life Paths of the Heroes of Borigon
  11. Preadventures
  12. Good Stuff for Preadventures
  13. Bad Stuff for Preadventures
  14. Preadventures of the Heroes of Borigon
  15. Professions
  16. Manifestation of Mind Powers
  17. Basic Mind Powers
  18. Difficult Mind Powers
  19. Extreme Mind Powers
  20. Generating Psychic Powers
  21. Knowledge of Psychic Powers
  22. The Nature of the Psyche
  23. Using Mind Powers in the Game
  24. Psychic Powers of the Heroes of Borigon
  25. The Magical World
  26. Magical Beings
  27. Generation of Magical Powers
  28. Knowledge of Magic
  29. Magic Items
  30. Manifestations of Magic
  31. Spirits
  32. The Nature of the Soul
  33. Divine Beings
  34. Using Magical Powers in the Game
  35. Magical Knowledge Among the Heroes of Borigon
  36. Low Magic Powers
  37. Natural Magic
  38. Astrological Magic
  39. Construction Magic
  40. Divination Magic
  41. Ritual Magic
  42. Developing New Low Magic Spells
  43. Examples of Low Magic
  44. Magical Powers of the Heroes of Borigon
  45. Spirit Magic
  46. Air Elemental Magic
  47. Beast Magic
  48. Black Magic
  49. Conjuration Magic
  50. Earth Elemental Magic
  51. Evocation Magic
  52. Fire Elemental Magic
  53. Invocation Magic
  54. Plant Magic
  55. Shamanic Magic
  56. Water Elemental Magic
  57. White Magic
  58. Examples of Spirit Magic in Borigon
  59. Spirit Magic of Hesheriuth
  60. High Magic
  61. Meditative High Magic—High Magic Paths
  62. Ritualistic High Magic—High Magic Dance
  63. Mechanistic High Magic—Alchemy
  64. Transcendental High Magic—Awakening the Soul
  65. Religious Magic—The Fundamentals of Worship
  66. Worshippers and Their Abilities
  67. Clergy and Their Abilities
  68. Religious Items
  69. Religious Powers of Hesheriuth
  70. Playing the Game
  71. Individual Combat
  72. Mass Combat
  73. Naval, Air, and Space Combat in the Adventure
  74. Equipment and Technology
  75. Character Development

Here are some sections from the Game Master's Guide to Borigon:

  1. World Building
  2. Creature Building
  3. Nation Building
  4. Habitation Forms
  5. Story Design
  6. Running the Game

Borigon Venues and Game Settings

Additionally there will be five ongoing playtest campaigns. Material for them will be found when the links are constructed for them. The playtest games will be:

  1. Borigon, the original playtest world.
  2. Aemgo, a forest world created by my late wife, Heather.
  3. Mystara, an older D&D game setting heavily modified for use in Borigon. This is now under active development again.
  4. Dolgin Cluster, a futuristic science fantasy set in a star cluster surrounded by massive star empires all vying for control of the cluster and its store of Harka, the primary source of energy in the empires.
  5. Modern Horror, a game of supernatural horror set in the modern world.

If you live in the Madison, WI area and are interested in playtesting this game, let me know. You can contact me by email by clicking here.