Borigon Home Page

What is Borigon?

Borigon is a conventional style role-playing game. Characters develop a list of skills and conditions that make them who they are. The player has total control over how the character is created, with the approval of the person running the game; the Game Master (or GM as this person will be referred to from now on).

This webpage will present the rules of Borigon chapter-by-chapter. This is a work in progress. If you find errors, or have questions, you can contact me by email by clicking here. Feel free to download these chapters, if you wish to have hardcopies send me an email.

NEWS!!!

Borigon is now being published on our store front at Lulu. You can go there by clicking here.

Some Borigon Rules

Currently there are three player's guide books published. These rules will be published here for free.

  1. Character Design
  2. An Alternate Method for Fast Character Development
  3. Seven Heroes of Borigon
  4. Abilities
  5. A List of Mundane Skills
  6. Skills of the Seven Heroes of Borigon
  7. Creatures and Equipment
  8. Nations and Societies (Incomplete)
  9. Life Paths
  10. Life Paths of the World of Borigon
  11. Life Paths of the Heroes of Borigon
  12. Preadventures
  13. Good Stuff for Preadventures
  14. Bad Stuff for Preadventures
  15. Preadventures of the Heroes of Borigon
  16. Professions
  17. Manifestation of Mind Powers
  18. Basic Mind Powers
  19. Difficult Mind Powers
  20. Extreme Mind Powers
  21. Generating Psychic Powers
  22. Knowledge of Psychic Powers
  23. The Nature of the Psyche
  24. Using Mind Powers in the Game
  25. Psychic Powers of the Heroes of Borigon
  26. The Magical World
  27. Magical Beings
  28. Generation of Magical Powers
  29. Knowledge of Magic
  30. Magic Items
  31. Manifestations of Magic
  32. Spirits
  33. The Nature of the Soul
  34. Divine Beings
  35. Using Magical Powers in the Game
  36. Magical Knowledge Among the Heroes of Borigon
  37. Low Magic Powers
  38. Natural Magic
  39. Astrological Magic
  40. Construction Magic
  41. Divination Magic
  42. Ritual Magic
  43. Developing New Low Magic Spells
  44. Examples of Low Magic
  45. Magical Powers of the Heroes of Borigon
  46. Spirit Magic
  47. Air Elemental Magic
  48. Beast Magic
  49. Black Magic
  50. Conjuration Magic
  51. Earth Elemental Magic
  52. Evocation Magic
  53. Fire Elemental Magic
  54. Invocation Magic
  55. Plant Magic
  56. Shamanic Magic
  57. Water Elemental Magic
  58. White Magic
  59. Examples of Spirit Magic in Borigon
  60. Spirit Magic of Hesheriuth
  61. High Magic
  62. Meditative High Magic—High Magic Paths
  63. Ritualistic High Magic—High Magic Dance
  64. Mechanistic High Magic—Alchemy
  65. Transcendental High Magic—Awakening the Soul
  66. Religious Magic—The Fundamentals of Worship
  67. Worshippers and Their Abilities
  68. Clergy and Their Abilities
  69. Religious Items
  70. Religious Powers of Hesheriuth
  71. Playing the Game
  72. Individual Combat
  73. Mass Combat
  74. Naval, Air, and Space Combat in the Adventure
  75. Equipment and Technology
  76. Character Development

Here are some sections from the Game Master's Guide to Borigon:

  1. World Building
  2. Creature Building
  3. Nation Building
  4. Habitation Forms
  5. Story Design
  6. Running the Game

Borigon Venues and Game Settings

Additionally there will be five ongoing playtest campaigns. Material for them will be found when the links are constructed for them. The playtest games will be:

  1. Borigon, the original playtest world.
  2. Aemgo, a forest world created by my late wife, Heather.
  3. Mystara, an older D&D game setting heavily modified for use in Borigon. This is now under active development again.
  4. Dolgin Cluster, a futuristic science fantasy set in a star cluster surrounded by massive star empires all vying for control of the cluster and its store of Harka, the primary source of energy in the empires.
  5. Modern Horror, a game of supernatural horror set in the modern world.

If you live in the Madison, WI area and are interested in playtesting this game, let me know. You can contact me by email by clicking here.