Borigon Home Page

What is Borigon?

Borigon is a conventional style role-playing game. Characters develop a list of skills and conditions that make them who they are. The player has total control over how the character is created, with the approval of the person running the game; the Game Master (or GM as this person will be referred to from now on).

This webpage will present the rules of Borigon chapter-by-chapter. This is a work in progress. If you find errors, or have questions, you can contact me by email by clicking here. Feel free to download these chapters, if you wish to have hardcopies send me an email.


Borigon is now being published on our store front at Lulu. You can go there by clicking here.

If you wish to get a sneak peak at new materials, and/or you want to support the development of game materials, go to the crowdfunding site Patreon (click the link). There look for George Hrabovsky—Borigon. For as little as $1 per publication, you can support the game.

Some Borigon Rules

Currently there are three player's guide books published. These rules will be published here for free.

  1. Introduction to Playing the Game
  2. Character Design
  3. An Alternate Method for Fast Character Development
  4. Seven Heroes of Borigon
  5. Abilities"Completely Rewritten"
  6. A List of Mundane Skills"All PF- and MA-based skills have been rewritten"
  7. Skills of the Seven Heroes of Borigon
  8. Creatures and Equipment
  9. Nations and Societies (Incomplete)
  10. Life Paths
  11. Life Paths of the World of Borigon
  12. Life Paths of the Heroes of Borigon
  13. Preadventures
  14. Good Stuff for Preadventures
  15. Bad Stuff for Preadventures
  16. Preadventures of the Heroes of Borigon
  17. Professions
  18. Manifestation of Mind Powers
  19. Basic Mind Powers"Completely Rewritten"
  20. Difficult Mind Powers
  21. Extreme Mind Powers
  22. Generating Psychic Powers
  23. Knowledge of Psychic Powers
  24. The Nature of the Psyche
  25. Using Mind Powers in the Game
  26. Psychic Powers of the Heroes of Borigon
  27. The Magical World
  28. Magical Beings
  29. Generation of Magical Powers
  30. Knowledge of Magic
  31. Magic Items
  32. Manifestations of Magic
  33. Spirits
  34. The Nature of the Soul
  35. Divine Beings
  36. Using Magical Powers in the Game
  37. Magical Knowledge Among the Heroes of Borigon
  38. Low Magic Powers
  39. Natural Magic
  40. Astrological Magic
  41. Construction Magic
  42. Divination Magic
  43. Ritual Magic
  44. Developing New Low Magic Spells
  45. Examples of Low Magic
  46. Magical Powers of the Heroes of Borigon
  47. Spirit Magic
  48. Air Elemental Magic
  49. Beast Magic
  50. Black Magic
  51. Conjuration Magic
  52. Earth Elemental Magic
  53. Evocation Magic
  54. Fire Elemental Magic
  55. Invocation Magic
  56. Plant Magic
  57. Shamanic Magic
  58. Water Elemental Magic
  59. White Magic
  60. Examples of Spirit Magic in Borigon
  61. Spirit Magic of Hesheriuth
  62. High Magic
  63. Meditative High Magic: High Magic Paths
  64. Ritualistic High Magic: High Magic Dance
  65. Mechanistic High Magic: Alchemy
  66. Transcendental High Magic: Awakening the Soul
  67. Religious Magic: The Fundamentals of Worship
  68. Worshippers and Their Abilities
  69. Clergy and Their Abilities
  70. Religious Items
  71. Religious Powers of Hesheriuth
  72. Playing the Game
  73. Individual Combat
  74. Mass Combat
  75. Naval, Air, and Space Combat in the Adventure
  76. Equipment and Technology
  77. Character Development

Here are some sections from the Game Master's Guide to Borigon:

  1. World Building
  2. Creature Building
  3. Nation Building
  4. Habitation Forms
  5. Story Design
  6. Running the Game

Borigon Venues and Game Settings

Additionally there will be five ongoing playtest campaigns. Material for them will be found when the links are constructed for them. The playtest games will be:

  1. Borigon, the original playtest world.
  2. Aemgo, a forest world created by my late wife, Heather.
  3. Mystara, an older D&D game setting heavily modified for use in Borigon. This is now under active development again.
  4. Dolgin Cluster, a futuristic science fantasy set in a star cluster surrounded by massive star empires all vying for control of the cluster and its store of Herka, the primary source of energy in the empires.
  5. Modern Horror, a game of supernatural horror set in the modern world.

If you live in, or are visiting, the Kingsford/Iron Mountain MI area and are interested in playing this game, let me know. You can contact me by email by clicking here. Yiou can also check out the games being oplayed by looking up our Meetup group page.