These are makers of potions and amulets, and some have greater powers.
Potion Making (MP) (b)
Knowledge of Potions (IN) (d)
First Aid (IN) (b)
Equipment: Potion Making Tools
Cost: 5 HP
As Initiate.
Talisman Making (MP) (d)
Calligraphy (MA) (d)
Equipment: Talismanic Consecration Tools
Cost: 10 HP
As Novitiate.
Lesser Prayers of the Earth (MP) (e)
Requirement: Must have been a novitaite for at least four terms.
Cost: 12 HP
As Mystic.
Greater Prayers of the Earth (MP) (e)
Requirement: Must have been a mystic for at least three terms.
Cost: 15 HP
As Master Mystic.
Opener of the Ways of the World (MP) (e)
Condition Bereaved at the State of the World (e): See below
Requirement: Must have been a master mystic for at least three terms.
Cost: 17 HP.
This is a basic MP-based low-magic skill. At each level of skill the potion-maker may obtain a new potion from the list below. This skill draws it powers from the interaction of the ingredients. Only after five levels have been obtained is it possible to create new potions.
Individual potion recipes count as individual skills once they have been acquired through the potion-making skill. Other potions can be learned by expending HP, acquiring them through learning from others, by learning from books, or buying the recipes.
There are four tools used in making potions: The Cauldron, The Mortar and Pestle, The Potion Jar, and Reservoir. The Reservoir is used to hold the water that will be used to make the potion. The Mortar and Pestle are used to grind and mix the ingredients. The Cauldron is used to brew the ingredients. And the Potion Jar is used to store and age the potion. These are limited magic items created using the Potion-making skill. They are activated only during the consecration phase of the potion-making process.
Analyze. This potion has the following ingredient: Hazel. This potion allows the recipient to know the properties of a magical spell or ite. The level of success is divided between the duration and the number of properties revealed.
Charm Person. This potion has the following ingredient: Celandine. This potion has the effect of making the recipient seem to be the best friend of whomever they meet. The level of success is divided between the duration of the potion and the strength of the effect.
Detect Danger. This potion has the following ingredient: Hazel. This potion allows the recipient to be able to avoid the effects of surprise. The level of success is split between the duration of the effect and the subsequent increase in Speed Factor.
Detect Evil. This potion has the following ingredient: Hazel. The recipient will be able to detect enemies (or ill-intentioned magic items). The level of success is divided between the duration, the radius of detection, and effect.
Detect Magic. This potion has the following ingredient: Hazel. The recipient is able to perceive magical spells and items. The level of success is divided between the duration, the volume of effect, and the level of effect.
Dexterity. This potion has the following ingredient: Betony. This potion temporarily increases the MA of the recipient. There is a -10 detriment to make this potion. The level of success is divided between the duration and the level of effect.
Healing Wounds. This potion has the following ingredient: Bryony. This potion will heal any wound whose healing modifiers are less than or equal to the level of success of the potion.
Protection from Evil. This potion has the following ingredient: Fennel. This potion will make the recipient immune to the touch of any magical creature, unless the recipient has attacked that creature. In any case the level of effect is the defense against any attack provided by the potion. The level of success is divided by the duration and the level of effect.
Read Languages. This potion has the following ingredient: Hazel. This potion allows the recipient to read any language. The level of success is divided between the duration and the level of effect.
Remove Fear. This potion has the following ingredient: Borage. This potion allows the recipient to ignore the effects of fear or adverse morale rolls. The level of success is divided between the duration and the level of effect.
Resist Cold. This potion has the following ingredient: Fennel. This potion allows the recipient to ignore the effects of cold. The level of success is divided between the duration and the level of effect.
Strength. This potion has the following ingredient: Betony. This potion allows the recipient to temporarily increase their PF score. The level of success is divided by the duration and level of effect.
Conceal Thoughts. This potion has the following ingredients: Fennel and Sard. This potion prevents the recipient from being effected by mind-reading effects or by location-type effects. The level of success is divided between the duration and the level of protection.
Detect Invisible. This potion has the following ingredients: Hazel and Fern. This potion allows the recipient to see invisible or hidden things. The level of success is divided between the duration, volume of effect, and level of effect.
Find Traps. This potion has the following ingredients: Hazel and Wortleberry. This potion allows the recipient to be able to locate and identify traps. The level of success is split between duration, volume of effect, and level of effect.
Invisibility. This potion has the following ingredients: Faerie Hair and Fern. The recipient of this potion, and all belongings, is rendered invisible. The level of success is split between duration and level of effect.
Knock. This potion has the following ingredients: 2 Mistletoe. The recipient of this spell can open any door by knocking on it. The level of success is split between the duration and effect.
Levitate. This potion has the following ingredients: 2 Hawk Feathers. The recipient of this potion is able to ascend into the air. The level of success is split between the duration and the altitude.
Locate Object. This potion has the following ingredients: 2 Hazel. The recipient of this potion is able to name an object and then locate it within range. The level of success is split between duration, volume of effect, and level of effect.
Read Thoughts. This potion has the following ingredients: Hazel and Sard. This potion allows the recipient to read the thoughts of someone else within range. The level of success is split between the duration, volume of effect, and level of effect.
Resist Fire. This potion has the following ingredients: Powdered Ruby and Fennel. The recipient of this potion is able to ignore the effects of fire for the duration. The level of success is divided between the duration and level of effect.
Clairvoyance. This potion has the following ingredients: 3 Hazel. The recipient can gain information about a specific target within range. The level of success is split between the duration and volume of the effect.
Cure Blindness. This potion has the following ingredients: 1 Anemone, 1 Eye Bright, and 1 Rose. The recipient is cured of any blindness within the level of success.
Cure Disease. This potion has the following ingredients: 1 Agrimony, and 2 Coriander. The recipient is cured of any disease within the level of success.
Darksight. This potion has the following ingredients: 2 Drops of Elf or Goblin Blood and Hazel. The recipient can see in total darkness within the volume of effect. The level of success is split between the volume of effect and the duration.
Flight. This potion has the following ingredients: 2 Belladona and Hemlock. The recipient can fly. There is a -10 to make this potion. The level of success is split between the effect (in kilometers per hour + 10 kilometers per hour) and the duration.
Haste. This potion has the following ingredients: 2 drops of Pegasus blood and a Hawk feather. The recipient increases their speed and speed factor. The level of success is split between an increase in speed (in kph), speed factor, and duration.
Protection from Normal Missiles. This potion has the following ingredients: 3 Fennel. The recipient of this potion is immune to normal missile fire for the duration.
Protection from Poison. This potion has the following ingredients: Fennel, ground unicorn horn, and powdered agate. The recipient is immune from all poisons. The level of success is the duration.
Remove Curse. This potion has the following ingredients: Mercury, Bat Wings, and Black Cat Hair. The recipient is cured of any curse whose level is lower than that of the potion.
Speak with the Dead. This potion has the following ingredients: Hazel and 2 Locust. The recipient is able to speak to the spirit of the dead for a duration determined by the level of success.
Heal Heavy Wound. This potion has the following ingredients: 4 Bryony. The recipient will have any wound whose healing modifier is less than or equal to ten plus the level of success. There is a -10 detriment to make this potion.
Neutralize Poison. This potion has the following ingredients: 4 Juniper. The recipient will have any poison effects reversed. The level of success is the level of effect.
Polymorph. This potion has the following ingredients: Powdered Silver, and 3 Mercury. The recipient will be able to change their form for the duration determined by the level of success.
Power. This potion has the following ingredients: 2 Frankinscense and 2 Myrrh. The effect of this potion is to reverse mystical detriments by the level of success.
Protection from Lightning. This potion has the following ingredients: Fennel and 3 Laurel. The recipient has some protection from lightning. The level is split between the effect and the duration.
Agrimony: Protection, Sleep, This plant can be found in hedge-banks and the sides of fields, in dry thickets and on all waste places after a day of searching, or for 3 Cronas in the market.
Anemone: Health, Protection, Healing. This plant can be found in areas of sandy soil after a day of searching, or for 3 Cronas in the market.
Apricot: Love. Found in temperate regions, or in the market for 5 Cronas.
Asparagus: Healing. This plant can be found in plains or steppes regions, or in markets for 1 Crona.
Balm: Healing, Manifestations, Love, Protection, Visions. Found in mountainous terrain or the market for 1 Chrona.
Bat Wings: Curse, Remove Curse. 5 Kopecs at the market.
Belladona: Deadly Poison, Astral Projection, Dream Travel. This plant can be found in the shade of trees, on wooded hills, on chalk or limestone or at the market for 2 Royals.
Betony: Protection, Purification, and Love. Found after a day of searching growing in woods and copses, it is occasionally to be found in more open terrain, and amongst the tangled growths on heaths and moors, or at the market for 1 Royal.
Bindweed: Pain Relief. Found in fields and hedges, or in the market for 5 Cronas.
Black Cat Hair: Bad Luck, Curse, Remove Curse. Found in the market for 1 Crona.
Black Hellebore: Protection, Poison. Found in mountainous regions or in the market for 1 Royal.
Borage: Courage, Psychic Powers. It can be found on rubbish heaps and near dwellings after a day of searching, or in markets for 5 Cronas
Bryony: Healing, Image Magic, Money, Protection. This vine-like plant can be found after a day of searching growing in woods and hedges, or found in markets for 5 Cronas.
Cat Hair: Curse, Remove Curse, Charm. 5 Kopecs at the market.
Celandine: Protection, Legal Matters, Escaping Entrapments, Charms, Happiness. May only be harvested from Yarthmont to Felmont. Found after a day of searching by old walls, on waste ground and in hedges, nearly always in the neighborhood of human habitations, or for 5 Cronas in the market when it is in season.
Cinammon: Healing, Love, Money, Passion, Power, Protection, Psychic Powers, Spirits, Success. Found in tropical regions or the market for 2 Royals.
Coriander: Love, Fertility, Protection, and Healing. This plant is found in fields or waste places after a day of searching, or in the market for 4 Cronas.
Elf Blood: Night Visions, Magic. This can only be found on the black market for 40 Royals.
Eye Bright: Mental Ability, Psychic Powers. This plants can be found on heaths or open pastures after a day of searching, or for 2 Cronas in the market.
Faerie Hair: Invisibility. May be gotten from either live or dead faerie, or found in markets for 40 Royals.
Fennel: Protection, Healing, Purification. Can be found most everywhere there is soil after a day of searching, or in the market for 5 Cronas.
Fern: Mental Clarity, Protection, Rain Making, Luck, Riches, Eternal Youth, Health, Exorcism. They can be found in shady places all over after a day of searching, or in the market for a Crona
Frankincense: Protection, Exorcism, Magic, Power, Spirituality. This can found in forests or markets for 3 Royals.
Germander: Healing. Found mostly in ruins, or the market for 1 Royal.
Gladwyn: Healing. Found in woods, shady places, hedges, or in the market for 5 Cronas.
Goblin Blood: Night Vision, Stealth. This can be found on the black market for 2 Royals.
Ground Agate: Gardening, Love, Healing, Protection, Longevity, Strength, Courage. Can be found near streams after a day of searching, or in the market for 10 Cronas
Ground Unicorn Horn: Immunity to Poison. This can be found in the market for 100 Royals.
Hazel: Divination, Luck, Fertility, Wisdom, Anti-Lightning, Protection, Wishes. May only be harvested in the fall. It can be found in forests after a day of searching, or for 2 Cronas in the market.
Hawk Feather: Ascension, Flight, Speed. May be found after two days searching in the woods or 2 Royals in the market.
Hemlock: Flight, Poison. This common plant can be found on hedge banks, in neglected meadows, on waste ground and by the banks of streams, also in markets for 1 Royal.
Jasmine: Astral Projection, Business, Dreams, Legal Matters, Love, Matters of Court, Money, Prophecy, Spirits, Visions. Found throughout warmer regions of the world, or in markets for 2 Royals.
Juniper: Protection, Antitheft, Love, Exorcism, Health. This common plant grows throughout the land, or in the market for 5 Cronas.
Lavendar: Courage, Harmony, Healing, Lust, Purification, Sense Spirits, Sense Undead, Sleep, Strength. Found throughout the region or in the market for 1 Crona.
Laurel: Protection from Lightning. This can be found in forests and mountains, or in the market for 2 Cronas.
Locust: Flight, Death, Corruption. Can be found in the forest, or the market for 5 cronas.
Mercury: Reversal, Change, Communication, Travel. Can be found at the market for 10 Royals.
Mistletoe: Protection, Healing, Love, Opening Locks, Hunting, Fertility, Health, Exorcism. This plant is an evergreen parasite, growing on the branches of trees, where it forms pendent bushes. It can usually be discovered after a day of searching. It will grow and has been found on almost any deciduous tree, preferring those with soft bark, and being, perhaps, commonest on old Apple trees, though it is frequently found on the Ash, Hawthorn, Lime and other trees. It rarely grows on Oak or Pear trees. It may also be gotten in a market for 4 Cronas
Myrrh: Protection, Exorcism, Healing, Spirituality, Magic, Power. This can found in fields or the market for 5 Royals.
Olive Oil: Fertility, Harmony, Healing, Lust, Peace, Potency, Protection. Found in coastal regions or the market for 5 Cronas.
Pegasus Blood: Flight, Speed. This can be found in the market for 40 Royals each.
Peony: Counterspells, Dreams, Exorcism, Healing, Luck, Mental Healing, Protection, Remove Curse. Found in the forest or market for 2 Cronas.
Periwinkle: Healing, Love, Lust, Memory, Mental Powers, Money, Protection. Found in forests or in the market for 3 Chronas.
Powdered Agate: Healing, Storms. Found in markets for 5 Cronas.
Powdered Ruby: Protection, Power, Joy, Wealth, Protection from Dreams. This is available in the market for 30 Royals.
Powdered Silver: Magic, Magic Power, Magical Enhancement. This is available from the market for 1 Royal.
Red Heather: Healing, Luck, Peace, Protection, Rain. Found in fields or markets for 3 Cronas.
Rose: Love, Psychic Powers, Healing, Love, Divination, Luck, Protection. These flowering plants can be found after a day's searching throughout the land, so long as it is near some source of water, or it can be purchased at the market for 5 Cronas.
Sage: Exorcism, Healing, Knowledge, Memory, Money, Protection, Spirits. This evergreen is found in sandy soil, or in the market for 2 Cronas.
Sard: Courage, Childbirth, Love, Protection. This stone is an agate with outer bands parallel to the wall of the nodule and sponge-like interior. Found near rivers or in the market for 5 Royals.
Wortleberry: Relief from fever, Treachery, Betrayal. It can be found in forests after a day of searching, or in the market for 3 Cronas.
This is a difficult MP-based low-magic skill. You begin by choosing three talismans from the list below. At each level of skill the talisman-maker may obtain a new talisman from the list below. This skill draws it powers from the interaction of the geometric shapes that are infused with magical ink. Only after five levels have been obtained is it possible to create new talismans.
Individual talismans count as individual skills once they have been acquired through the talisman-making skill. Other talismans can be learned by expending HP, acquiring them through learning from others, by learning from books, or buying the them.
There are four tools used in making talismans: The Ink Pot, The Brush, The Stamp, and The Parchment. The Ink Pot is used to hold the magical ink that will be used to make the talisman (a four ingredient potion requiring 2 frankincense (3 Royals) and 2 myrrh (5 Royals)). The Parchment is made in traditional ways and is quite rough. The Stamp is used to sign the talisman and is unique to the mystic. And The Brush is used to trace the designs. These are limited magic items created using the Talisman-making skill. They are activated only during the consecration phase of the talisman-making process.
Once a talisman has been used it must be consecrated before it can be used again. The consecration is done as in steps 2 and 3 of the ritual below. A successful Talisman Making roll is required, incurring a -2 detriment.
Here is the list of magical intentions for talismans:
These are prayers whose origins are lost in antiquity. The procedure for such a prayer is that they be sung out loud for three minutes. You will start with three of these and learn a new one with each level. After increasing the level by five you may invent new prayers.
These are done in the same way as the lesser prayers, except they require six minutes.
This is a form of high magic involving a number of steps that must be pursued in order. The mystic at this stage understands the place of the Darine in the world as the protectors of the world, created by the Old Ones themselves to keep at bay the forces of Nightmare. It is unknown how or when this purpose was lost to the Darine.
To return to the Darine character development page.
To return to the Karameikos page.
To return to the Mystara page.
To return to the Borigon home page.