We see that Hesheriuth has the following skills and conditions beyond their base levels: Borigonian Bow, Ceremony of Totems, Faith, Literacy, Obsessed (Caring for Others), Prayer, Religious Ceremonies, Shamanic Lore, Spear, Strong-Willed, and Theology; all of which are candidates for specials. Looking at the list again, we note how many specials there may be: Borigonian Bow 3, Ceremony of Totems 2, Faith 2, Literacy 1, Obsessed (Caring for Others) 4, Prayer 1, Religious Ceremonies 2, Shamanic Lore 2, Spear 2, Strong-Willed 4, Theology 2.
For Borigonian Bow we can use the listed specials for Weapon Use. The first special is one he comes up with, he chooses to be able to produce an extra attack in each scene. The second he chooses from the list, since he had MP and it is a multiple of 5, he chooses to be able to produce magical damage with his attack in return for a basic power detriment. For the third special he chooses to be able to repair his bow. So The skill in Borigonian Bow will now read: The ability to use a Borigonian Bow to attack with arrows. He also gains an extra attack in each scene. He also has the ability to repair his bow. He can also produce magical damage with his attack in return for a basic power detriment.
For Shamanic Lore he chooses to invent the special deeper knowledge of shamanic magical workings acquiring a +1 modifier to any such working. As a second modifier he chooses to know other shaman within the nation. So, his Shamanic Lore now reads: This is general knowledge about being a shaman. He also has a deeper knowledge of shamanic magical workings acquiring a +1 modifier to any such working. He also knows other shaman throughout the nation.
For Spear he chooses to be able to throw the spear and to make a disarm attack. His spear skill now reads: This is the ability to thrust and parry with the military spear. He can also throw the spear, and use it to disarm an opponent.
For the condition Strong-Willed he chooses the specials: Ability to overcome fear, ability to overcome doubt, ability to persuade others, and, with the multiple of 5, ability to resist magical powers. His Strong-Willed now reads: The character has a very strong sense of self. He can use this to overcome fear and doubt, he can persuade others by the strength of his will, and he can resist magical powers.
For Theology he chooses to begin the study of transcendental high magic and he chooses to develop a higher knowledge of the totem spirits, thus gaining a +1 in any magical working related to totem spirits. His Theology now reads: The worshipper has received fundamental instruction in the history, lore, and procedures of the religion. He has begun to learn transcendental high magic (e) (MP), consult the High Magic chapter for details. He gains a +1 favorable modifier in any working relating to totem spirits due to his deep knowledge of them.
For Literacy and Obsessed (Caring for Others) he chooses no specials.
For Borigonian Bow her special is the ability to judge the quality of a bow. Her Borigonian Bow skill now reads: The ability to use a Borigonian Bow to attack with arrows. She can also judge the quality of a bow.
For Literacy she gains the special to use the Borigonian Military Code. Her literacy skill now reads: The ability to read and write Borigonian, and the ability use the Borigonian Military Code.
For Mounted Combat she gains the special of charge attack, where she adds the Damage Capacity of the Sircorfin to the damage done in any charge using a spear or sword. Her Mounted Combat now reads: The ability to fight while riding a Sircorfin. Also she can charge an opponent and add the damage capacity of the Sircorfin to any damage done by a spear or sword.
For Shield she chooses the ability to repair it. Her Shield skill now reads: The ability to use a shield to parry attacks and to bash the enemy. She can also repair damaged shields.
For Spear she gains the special to set the spear versus a charge, this will add the opponent's damage capacity to any attack against a charge. Her Spear skill now reads: This is the ability to thrust and parry with the military spear. She can also set the charge against an enemy charge adding the opponent's damage capacity to her attack.
For Strong-Willed she chooses the specials of overcoming fear and commanding others. Her Strong-Willed now reads: The character has a very strong sense of self. She can overcome fear and command others.
For Sword she gains the special Sweep attack (hitting multiple targets with the same attack, -5 to hit for each target after the first). Her sword skill now reads: The ability to strike and parry with the sword. She can also perform a sweep attack, hitting multiple targets with a -5 for each additional target.
For Bravery he is unable to think of a good special.
For Quick Hands he can think of no good special.
Teknephira has the following abilities beyond their initial levels (and the number of possible specials): Artistic Ability (Painting) (3), Basic Ritual Magic (1), Bravery (3), Calligraphy (4), Constitution (3), Craft (Woodworking) (4), Dance (1), Endurance (3), Fame (3), Fasting (1), Knowledge of Legends (4), Knowledge of Magic (4), Knowledge of Religions (2), Magical Connections (2), Magical Senses (2), Power (1), Reaction Time (3), and Respected (4).
For Artistic Ability (Painting) she gains the special to use this in preparing his magical tools. Her Artistic Ability now reads: The ability to perform a specific mechanical art form (painting, sketching, etc.) She can also use this to assist in producing magical tools.
For Bravery, Knowledge of Legends, and Magical Connections she is unable to think of a good special.
For Calligraphy she also gains the special to use this in preparing his magical tools. Her Calligraphy now reads: The ability to draw or paint letters in an artistic style. She can also use this to assist in producing magical tools.
For Constitution she gains the special, as a multiple of five, to be able to magically resist diseases and poisons, thus gaining the magical bonus. Her Constitution now reads: This is the ability of the individual to fight off disease and the effects of poisons. She can also magically resist disease and poison.
For Craft (Woodworking) she gains the special to make magical items from wood. Her Craft (Woodworking) now reads: The ability to make a particular type of object (barrels, cabinets, boats, etc.) or work with a particular type of material (copper, wood, cloth, etc.). She can also make magic items out of wood.
For Dance she gains the special to use her dance in rituals. Her Dance now reads: The ability to dance at social functions. She can also use this in rituals.
For Endurance she gains the specials of duplicating Pain Capacity and supernatural endurance (as a multiple of 5) and thus gaining the magical bonus. Her Endurance now reads: This is the ability to keep going despite physical stresses. She can use this to resist the effects of pain. She also has supernatural endurance.
For Fame she gains the specials that she is known as a great scholar, magician, and adventurer. Her Fame now reads: The character is known for some activity. She is known as a great magician, scholar, and adventurer.
For Knowledge of Religions she gains the special of a deeper knowledge of connections to higher powers and thus gains a +1 to perform consecrations using this skill as a modifier. She also uses the same justification for a +1 in gathering power. Her Knowledge of Religions now reads: In-depth knowledge of a specific topic (astronomy, history, etc.). Through a deeper understanding of the connections to higher powers she can either gain a +1 to consecration or gathering power in rituals when this is used as a modifier in the appropriate ritual steps.
For Reaction Time she gains the special supernatural reactions, as a multiple of five. Her Reaction Time now reads: The ability to respond to a changing situation. She also has supernatural reactions, gaining the magical bonus.
Tiktarik has the following abilities beyond their initial levels (and the number of possible specials): Bodily Control (2), Husirric Bow (3), Javelin (3), Mace (3), Marching (1), Observation (3), Pain Capacity (1), Plains Survival (2), Sensitivity (3), Spear (3), Spot Hidden (3), Sword (3), Telepathy (1), Tracking (1).
For Husirric Bow he chooses to be able to judge the quality of the bow, to be able to fire faster than normal, and to be able to use the bow itself as a melee weapon. His Husirric Bow skill now reads: The ability to attack with an arrow launched by a Husirric Bow. He can also judge the quality of such a bow. He can launch an additional arrow in each scene. He can use the bow as a melee weapon.
For Javelin he chooses the specials of throwing the javelin while charging, judging the quality of javelins, and the ability to use the javelin in either hand. His Javelin skill now reads: The ability to use the javelin to thrust, parry, and throw. He can throw the javelin while charging. He can judge the quality of a javelin. He can use the javelin in either hand.
For Mace he chooses the specials sweep attack, repair, and the knock-down attack. His Mace skill now reads: The ability to strike and parry with a mace. He can perform a sweep attack with the mace, hitting multiple targets with a -5 for each additional target. He can repair maces. And he can knock down an opponent when hitting them with the mace.
For Marching, he is able to form a unit into a shield wall to protect from missiles. His Marching skill now reads: The ability to participate in a military formation, and the ability to use a military formation as a weapon. He can also form a unit into a shield wall to protect those behind it from missile fire.
For Observation, Pain Capacity, Plains Survival, and Spot Hidden, he is unable to think of anything.
For Spear he chooses the special to set the spear against a charge, when successful it allows him to add the damage capacity of the charging opponent to the damage done by the spear. He also chooses a special allowing him to use his Bodily Control power as a modifier to thrust. He also chooses a special allowing him to use Bodily Control to assist in parrying. His Spear skill now reads: The ability to thrust and parry with the spear. He can also set the spear against a charge, when successful it allows him to add the damage capacity of the charging opponent to the damage done by the spear. He can use his Bodily Control power as a modifier to thrusting attacks. He can also use Bodily Control to assist in parrying.
For Sword he chooses some special similar to those above; he can perform a sweep attack like that of the mace, a thrust attack, and the ability to use Bodily Control as a modifier to his sword attack. His Sword skill now reads: The ability to strike and parry with the sword. He can perform a sweep attack with the sword, hitting multiple targets with a -5 for each additional target. He can use his Bodily Control power as a modifier to striking attacks.
Cregourtarga has the following abilities beyond their initial levels (and the number of possible specials): Bodily Control (2), Knowledge of Psychic Powers (1), Quick Hands (1), Reaction Time (1), Sensitivity (2), Strong-willed (3), Telekinesis (2), Telepathy (2).
For Knowledge of Psychic Powers she has the special of learning to use the Law of the Realm of Thought, allowing her to gain a +1 to any powers of thought. Her Knowledge of Psychic Powers now reads: This is an in-depth knowledge of psychic powers. She has delved so deeply into thought forms and their realm that she can use the Law of the Realm of Thought to gain a +1 to any attempt to use a power of thought.
For Quick Hands, Quick Reflexes, and Reaction Time she is unable to think of a good special.
For Strong-Willed she chooses to resist fear, to concentrate despite distractions, and to be able to push her psychic powers. Her Strong Willed thus reads: The character has a very strong sense of self. She can also resist fear. She can use this to assist in concentration while being distracted. She can use her strength of will to assist he psychic powers.
Faermiallan has the following abilities beyond their initial levels (and the number of possible specials): Basic Mathematics (2), Imagination (2), Knowledge of Magic (2), Knowledge of Nature (3), Literacy (3), Magical Senses (2), and Power (2).
For Basic Mathematics he chooses the specials basic algebra and solving equations. His Basic Mathematics now reads: The ability to perform counting and simple arithmetic calculations. He can also perform simple algebra and solve equations.
For Knowledge of Nature he decides that he has delved deeply into the weather, thus he learns the Law of Weather Forecasting, allowing his to gain a +1 to any attempt to forecast the weather. He also has studied the Law of Animals, allowing him to have a +1 in any attempt to deal with animals. Finally, he has delved into the Law of Plants, thus gaining a +1 to any attempt relating to plants. His Knowledge of Nature thus reads: An in-depth knowledge of nature. He also understands the Law of the Weather, +1 to any attempt to forecast the weather. He also understands the Law of Animals, +1 to anything relating to animals. And he understands the Law of Plants, +1 to anything relating to plants.
For Literacy, he decides that he has learned to write persuasively, to write in a way that conveys emotion, and to teach through writing. His Literacy now reads: The ability to read and write Borigonian. He can write persuasively when he wants to convince. He can make people feel as he wants them to. He can write instructively.
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