Rituals are the standard means by which spells are cast.
This power allows the magician to use a specially prepared candle to perform magical workings. When this power is first purchased you know how to perform one spell within a magical intention and has one candle recipe. With each subsequent level the magician can either gain a special, or can learn another magical intention for the same candle, or acquire another magical intention for a different candle. A candle is required as a limited magic item that is only active when consecrated at the beginning of a ritual. New inentions, spells, or candle recipes can be researched so long as you have the skill Knowledge of Magic or Knowledge of Candles. Here are some examples of specials for Candle Ritual:
This power allows the magician to use a specially prepared ritual to perform magical workings. When this power is first purchased you know how to perform one spell within a magical intention. New inentions or spells can be researched so long as you have the skill Knowledge of Magic. Here are some examples of specials for Common Ritual:
This power allows the magician to fix their intention firmly in mind. This can be used with Power to produce any magical effect, though at significant detriments. Here are some examples of specials for Imagination:
This power allows the magician to use recipes of various ingredients to perform spells. When this power is first purchased the magician knows the recipe to make one potion within a single magical intention. For each ingredient the potion will take a day to prepare and then another day to cure. The limited magic items will be the ingredients, a cauldron to prepare the potion, a curing tank, the potion bottle, sealing wax, and a bit of wire to seal the potion bottle. New potion recipes can be researched so long as you have the skill Knowledge of Magic or a special skill Knowledge of Potions. Here are some examples of specials for Potion-Making:
This is the ability to gather the astral light to perform a working. This can be used with Imagination to produce any magical effect, though at significant detriments. Here are some examples of specials for Power:
This power allows the magician to use magical correspondences according to their system of magic. When this power is first purchased the magician knows how to perform one magical intention (and the requisite correspondences). New inentions can be researched so long as you have the skill Knowledge of Magic. Here are some examples of specials for Ritual Correspondences:
This power allows the magician to use geometrical designs to perform magical workings. When this power is first purchased the magician knows how to perform one spell within a specific magical intention. New inentions or spells can be researched so long as you have the skill Knowledge of Magic. Here are some examples of specials for Geometrical Magic:
This power allows the magician to use an inscription on paper to perform magical workings. When this power is first purchased the magician knows how to perform one spell within one magical intention. New inentions or spells can be researched so long as you have the skill Knowledge of Magic. Here are some examples of specials for Inscription Magic:
This power allows the magician to use special arrangement of letters or numbers to perform magical workings. When this power is first purchased the magician knows how to perform one spell within one magical intention. The first task is to make the item that will contain the magic square. This need be nothing more than a sheet of parchment, but it may be anything (a sword, a book, a medallion, etc.) A successful Magic Squares roll must be made in order to proceed. The level of success is split between the duration of the magical effect and the effect. The effect itself is converted into basic magic pips, as if you were spending HP, and is applied to the level of the spell based on the MP of the magician. Anyone with MP more than 0 can use the talisman as though the level of the talisman were their level of skill. Anyone using this device will suffer no detriment. New inentions or spells can be researched so long as you have the skill Knowledge of Magic. Here are some examples of specials for Magic Squares:
This power allows the magician to use mathematical formula to perform magical workings. When this power is first purchased the magician knows how to perform one spell within a specific magical intention. New inentions or spells can be researched so long as you have the skill Knowledge of Magic or Basic Mathematics. Here are some examples of specials for Number Magic:
The magician can perform a spell by chanting words of power and the statement of magical intent for five minutes. When this power is first purchased the magician is allowed to choose a spell within a specific magical intention. New inentions or spells can be researched so long as you have the skill Knowledge of Magic. Here are some examples of specials for Chanted Spell:
This power allows the magician to use a magical gesture to perform magical workings. When this power is first purchased the magician knows how to perform one spell within a specific magical intention. This is very fast style of spell-casting, within a couple of seconds, but has a -8 modifier due to difficulty. New inentions or spells can be researched so long as you have the skill Knowledge of Magic. Here are some examples of specials for Gestures of Power:
This power allows the magician to use a magical incantation to perform magical workings. When this power is first purchased the magician knows how to perform one magical intention. This power takes up to a minute to cast. New inentions or spells can be researched so long as you have the skill Knowledge of Magic. Here are some examples of specials for Incantations of Power:
This power allows the magician to use music performed on a musical instrument to cast magical workings. When this power is first purchased the magician knows how to perform one spell within a specific magical intention on one musical instrument. New inentions, spells, or musical instruments can be researched so long as you have the skill Knowledge of Magic or Knowledge of Musical Instruments. Here are some examples of specials for Musical Magic:
This power allows the magician to use a true name to perform magical workings. When this power is first purchased the magician knows how to perform one spell within a specific magical intention and the necessary true name for that intention. This power takes up to a minute to cast, but has a -8 modifier due to difficulty. New inentions, spells, or true names can be researched so long as you have the skill Knowledge of Magic. Here are some examples of specials for True Names:
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