The player has been away from the game for a couple of months and decides to spend 3 HP on the life path of the mystic to explain why Hesheriuth has been gone for two game years. Beginning with PF-based skills he argues that his character could reasonably expect to gain Strength, Reaction Time, and Endurance since he is expected to carry and practice with the spear and Borigonian bow as a Shaman. The GM agrees and Hesheriuth gains Strength (PF of 1, no bonus since this is not specifically related to being a shaman) 1, Endurance (1 + 1 pip) 2, and Reaction Time (PF of 1) 1.
For MA the skills chosen are Spear and Long Bow skill. The player decides to emphasize Long Bow. So he now has Spear (3 + 1 pip) 4, and Long Bow (4 + 2 pips) 5 and a pip.
For IN the skills chosen are Literacy and Knowledge of Magic. Thus he gains Literacy (b) (4 from before + 1 pip) 5. He also gains Knowledge of Magic (d) (IN of 3) 3.
For IU the skill chosen is Advice (b) (IU of 0 for the first HP and then two more levels) 2.
The player chooses no psychic powers.
For MP the power Hesheriuth chooses is Magical Senses (MP of 2) (b) 2.
The player chooses the conditions Influence (shamanic) at 1 and Fame (1 + 1 pip) 2.
There is not enough HP for an increase in MP.
For the PF abilities, she gains Endurance (b) (PF) 4, and she invents the ability Physical Intimidation (d) (PF + 1 due to destiny) 4 defined as the ability to use her size to intimidate people.
The player is unable to think of any appropriate MA skills for leadership.
The player invents the IN ability Read Others (d) (IN + 1 for destiny) and defines it as the ability to understand the motives and reactions of others.
The character also gains the condition Strong-Willed (b) at 3.
From the life-path, she gains Commanding Presence (d) at 1.
Her player chooses the following PF skills: Strength (b) (PF), Long-Distance Running (b) (PF), Sprinting (b) (PF), and Strike Mighty Blows (d) (PF + 1 for destiny) defined as the ability to use any object as if it were a club.
Then she chooses to improve the following MA skills: Mounted Combat, Borigonian Bow, Shield, and Sword.
For IN she chooses: Knowledge of Fighting Techniques (d) (IN + 1 due to destiny) 3, Knowledge of Military Matters (d) (IN + 1 due to destiny) 3, and an improvement to Literacy.
Then she chooses the conditions: Bravery (b), Connections - Military (d) (+1 due to destiny), and an improvement to commanding presence.
She will be given a Borigonian Bow, 20 arrows, and a Sword.
This 3 HP point life path results in the following PF skills: Endurance (b), Pain Capacity (b), and Strength (b).
He also gains the following MA skills: Boat Handling (b), First-Aid (b), and Quack Hands (b).
He gains the following IN skills: Geography of Ranam-Borigon (b), and Knowledge of the Underworld (d).
For MP Shathetarga learns the Basic Ritual Magic (b).
He also gains the conditions Fame (b) 1, and Respected (d) 1.
This 5 HP life path results in the player choosing the following PF skills: Endurance (b), and Constitution (b).
She gains the following MA skill: Calligraphy (d).
For IN-based skills, she chooses: Knowledge of Magic (d) +1 due to destiny, Knowledge of Legends (d).
She also gains the MP powers: Magical Senses (b) +1 due to destiny, and Basic Ritual Magic (b) +1 due to destiny.
This 4 HP life path gains her these PF skills: Pain Capacity (b), Strength (b), Strike Mighty Blow (d).
Her MA skills are: Quick Hands (b), Spear (b), Borigonian Bow (b), and Dexterity (b).
IN skills she gains are: Geography of Ranam-Borigon (b), History of Ranam-Borigon (b), and an improvement of Knowledge of Magic.
She also improves her MP powers of Magical Senses and Basic Ritual Magic.
Conditions gained will be Bravery (b) at +3.
Other conditions are Fame of 2, and Respected of 1.
Here are two examples of disadvantages:
Afflicted: This basic detriment indicates
that the character has suffered a disease
or injury that hinders them physically. This
condition is a negative modifier to any PF-based
skill attempt.
Phobia: This difficult detriment indicates
that the character has an unreasoning fear
of something. Whenever confronted with the
object of their fear a roll must be made
on this condition. If the roll is successful
the character is unable to act so long as
the object of their fear is present.
This 10 HP life path gains these PF skills: Dance (d) (she tells the GM that her mysticism uses dance as an element of the rituals she will pursue), Reaction Time (b), and improvements to Endurance (b), and Constitution (b).
She acquires the MA skills: Artistic Ability (Painting) (b) +1, Craft (Wood Working) (d) +1, and an increase to Calligraphy (d).
She chooses to improve her Knowledge of Magic and Knowledge of Legends by 2 each, and the gain Knowledge of Religions.
She improves her Magical Senses and Basic Ritual Magic, and gains Fasting (b), Imagination (b), and Power (b).
She gains the conditions: Magical Power Source (e), Magical Connections (d), and an improvement to Respected.
She has enough invested in this life path that her MP increases to 3.
This 5 HP life path gains her these PF skills: Agility (b), Acrobat (d), Climbing (b)
Her MA skills are: Quick Hands (b), Spear (b), Borigonian Bow (b), and Dexterity (b).
IN skills she gains are: Geography of Ranam-Borigon (b), History of Ranam-Borigon (b), and an improvement of Knowledge of Magic.
Conditions gained will be Bravery (b) at +3.
Other conditions are Fame of 2, and Respected of 1.
This 10 HP life path improves these PF skills: Dance, Reaction Time , Endurance, and Constitution.
She improves the MA skills: Artistic Ability (Painting) +1, Craft (Wood Working) +1, and Calligraphy + 1.
She chooses to improve her Knowledge of Magic, Knowledge of Legends by 2 each, and Knowledge of Religions.
She improves her Magical Senses, Basic Ritual Magic, Fasting, Imagination, and Power.
She improves the conditions: Magical Power Source, Magical Connections, and Respected.
She has enough invested in this life path that her MP increases to 4.
This 10 HP life path improves these PF skills: Reaction Time, Endurance, and Constitution. She gains the invented skill: Ritual Postures, allowing her to produce difficult and specialized postures learned from an ancient writing on a ruined temple wall.
She improves the MA skills: Craft (Wood Working) +1, and Calligraphy + 1. She also gains Craft (Metalworking) (d).
She chooses to improve her Knowledge of Magic + 1, Knowledge of Legends +1, and Knowledge of Religions.
She improves her Magical Senses and Fasting. She learns Dance Ceremony (e).
She improves the conditions: Magical Power Source, Magical Connections, and Respected.
She has enough invested in this life path that her MP increases to 5.
This 3 HP life path allows her to acquire Endurance (PF) (b), and to acquire and improve Reaction Time (PF) (b).
For MA skills she acquires and improves Quick Hands (b).
For IN skills she improves her Knowledge of Psychic Powers (d).
For IU skills she gains Danger Sense (b), and acquires and improves Quick Reflexes (b).
For PY powers she gains Personal Psychic Shield (b).
For conditions she gains Fame (b), Bravery (b), and Strong-Willed (b).
She did not put enough HP in the life path to raise her PY.
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