Magical Conditions

The cost of each advantage is twice that for a corresponding mundane advantage. The return for a disadvantage is double the nreturn for a corresponding mundae disadvantage.

Basic Conditions

Advantages

Astral Awareness

You have a heightened sensitivity to the astral plane. This is a passive ability and contributes no detriment. Here are some ideas for speciqaqls:

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Limited Magic Item

You have acquired a limited magic item, that is an item that activates only under specific conditions (often these are tools used in rituals). The cost determines the level of the item.

Magical Blood

This advantage indicates that your character has an ancestor who was a powerful spell-caster. Choose a benefit and a detriment. Such combinations also account for specials at higher levels.

Benefits:
Detriments:

Talisman

You own a talisman, created through talismanic magic. The cost determines the level of the item.

Minor Magical Focus

You own a magical focus of +1.

Disadvantages

Crisis of Faith

Difficult Conditions

Advantages

Enchanted Magical Item

You have acquired a magic item created by an enchantment or construction magic. The cost determines the level of the item.

Magical Connections

This advantage allows thwe character to call upon magicians and/or magical creatures for goods and services.

Magical Heritage

This advantage makes the character a descendant of a magically powerful family that is noiw gone, perhaps lost in history. Specifically, the character has been steeped in the lore of the family tradition and has the equivalent of Knowledge (Magic). Here are some examples of specials:

Spiritual Blood

This advantage indicates that your character has an ancestor who coupled with the physical manifestation of a spirit, and shares the blood of that manifestation. Choose a benefit and a detriment. Such combinations also account for specials at higher levels.

Benefits:
Detriments:

Visions of Significance from an Entity

The character gains visions in return for some act related to the entity, such visions require a significqant passage of time. For example, a water-nased entity might cause you to stare into a small bowl of water. Here are some examples of specials:

Disadvantages

Feared by Animal

Fearful Aura

Extreme Conditions

Advantages

Call the Spirit of Your Ancenstors

This advantage allows you, in times of great need, top call upon your blood ancestors to aid your cause. The spirits will decide best how to aid you.

Divine Blood

This advantage indicates that your character has an ancestor who coupled with the physical manifestation of a divine being, and shares the blood of that manifestation. Choose a benefit and a detriment. Such combinations also account for specials at higher levels.

Benefits:
Detriments:

Guardian Spirit

This advantage establishes that a lesser spirit guards the character, the chance of intervention is determined by the level of the advatnage.

Immunity

Yoiu are immune to the adverse effect from one specific threat. A successful roll will prevent that threat will have no effect.

Jack-of-all-Trades (Magic)

This is a modifier which can be applied to any MP based power. This skill can be acquired at any time by spending the HP. Here are some specials:

Power Source

This advantage makes the character into a supernatural source of power. All power detriments are reduced as they occur by the amount of this condition.

True Enchanted Item

You have acquired a magic item created by the power of true enchantment. The cost determines the level of the item.

Disadvantages

Crisis of Faith

This detriment prevents any religious magic from working fo4r the character, resulting in a detriment.

Cursed

This detriment is the result of a spell placed upon the character. The curse must be specified along with any means of escaping the curse (every curse has a way out, but the character may not know it).

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