Manifestations of Magic

Whenever a nonmagical individual encounters immediate magical power they will suffer either the condition Awe of Magic (d), Fear of Magic (d), Distrust of Magic (d), or Lust for Magic (d). Awe of Magic is the inability to act in the presence of magic, and it fades at a rate of 1 HP per day. Fear of Magic is the desire to immediately move away from any display of magic, and it fades at a rate of 1 HP per day. Distrust of Magic is a prejudice against using magic, and it fades at a rate of 1 HP per day. Lust for Magic is the intense desire to learn anything possible about magic, or to acquire magic items, books, and the like; this fades at a rate of 1 HP per day.

Whenever an individual with MP greater than 0 encounters magic, there is a chance of detecting it. Unless the individual has skill in sensing magic, then the roll must be based on MP. There will be a positive modifier equal to the effect of any magic encountered. Strong effects will be felt by many people. Magical effects greater than 15 will be felt by those with MP 0; effects greater than 25 will be felt by those with MP -1, and those greater than 35 will be felt by everyone and everything. These effects will decrease with distance unless the individual is within the volume of effect of the spell. See the tables at the end of this chapter for detriments due to distance. To find out if a spell has any effect divide the magical effect by the cost of the distance to those who might be effected by a spell. If the result is one of the numbers listed above, then there will be an effect. For example, you cast a spell with an effect of 35. We first divide by 1 to get 35; everyone within 10 meters will be effected. We then divide by 2 and get 16, everyone with an MP of 0 or more will feel it within within 100 meters. We divide by 3 and get 12, the modifier to be detected by anyone within a kilometer. We divide by 4 and get 8, the modifier to be detected by anyone within 10 kilometers. We divide by 5 and get 7, the modifier to be detected by anyone within 100 kilometers. We divide by 6 and get 5, the modifier to be detected by anyone within 1,000 kilometers. We divide by 7 and get 4, the modifier to be detected by anyone within 10,000 kilometers. We divide by 8 and get 4, the modifier to be detected by anyone within the world. We divide by 9 and get 3, the modifier to be detected by anyone within the plane of existence. We divide by 10 and get 3, the modifier to be detected by anyone within one plane of existence. We divide by 15 and get 2, the modifier to be detected by anyone in any plane of existence.

Taking someone into the astral plane (or any other kind of magical travel) who is not trained as a magician is very dangerous. They will gain either Awe of Magic (d), Fear of Magic (d), Distrust of Magic (d), or Lust for Magic (d) as a true condition that will not fade unless it is bought down.

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