Mundane Abilities

Introduction

What follows is an unoffical list of skills that you can use in your game, should you choose. There is no attempt at completeness.

PF-Based Skills

Acrobat, difficult

This is the ability to perform amazing feats of agility. Acrobatics requires at least six months of practice. Here are some examples of specials for acrobatics:

Agility, basic

This is the ability of the individual to remain in a state of balance while moving. Agility can be learned at any time by expending HP. Here are some examples of specials for agility:

Battle Fury, extreme

Allows the character to divide the time it takes to make a melee attack by the level of success and to ignore the effects of pain. The fury lasts for one minute per level of success. If a foe flees you will give chase. If the enemy is killed a skill check is required or else friends and neutrals will be attacked. Here are some examples of specials for battle fury:

Boarding, difficult

The ability to leave a ship while underway to land on another (usually using ropes to swing from one ship to the other, though in a sci fi context this could mean using space suits and some way to cut into the opposing ship's hull). This takes six months to learn. Here is an example of a special for boarding:

Climbing, basic

The ability to scale steeply sloped to vertical surfaces with climbing tools. Climbing can be learned by spending a month in practice. Here is an example of a special for climbing:

Constitution, basic

This is the ability of the individual to fight off disease and the effects of poisons. Constitution can be learned at any time by expending HP. Here is an example of a special for constitution:

Dance, difficult

The ability to dance at social functions. This takes six months to learn. Here are some examples of specials for dance:

Diving, difficult

The ability to swim underwater. The character must already have swimming. Here is an example of a special for dance:

Dodge, basic

The ability to avoid an incoming blow. This can be learned by spending a month in practice. Here is an example of a special for dodge:

Endurance, basic

This is the ability to keep going despite physical stresses. Endurance can be learned at any time by expending HP. Here is an example of a special for endurance:

Heavy Armor, basic

The ability to wear armor, classified as heavy (weighing more than 10% of the character's body weight), without physical detriment. This requires a month of practice in heavy armor. Here are some examples of specials for heavy armor:

Hiding, basic

The ability to remain still without being seen. This can be purchased after a month of practice. Here is an example of a special for hiding:

Jack-of-all-Trades (Physical), extreme

This is a modifier which can be applied to any PF based skill. This can be purchased at any time by spending the HP. Here is an example of a special for jack-of-all-trades (physical):

Light Armor, basic

The ability to wear armor, classified as light (weighing less than 10% of the character's body weight), without physical detriment. This requires a month of practice in light armor. Here are some examples of specials for light armor:

Long Distance Running, basic

The ability to run for long periods of time. This requires a month of practice. Here is an example of a special for long distance running:

Marching, basic

The ability to participate in a military formation, and the ability to use a military formation as a weapon. This requires a month of practice. Here are some examples of specials for marching:

Mounted Combat, difficult

The ability to fight while mounted on an animal or vehicle without detriment, it includes the skill Riding. This takes six months to learn. Here is an example of a special for mounted combat:

Pain Capacity, basic

This is the ability to ignore the effects of pain. Pain Capacity can be learned at any time by expending HP. Here is an example of a special for pain capacity:

Reaction Time, basic

The ability to respond to a changing situation. Reaction Time can be learned at any time by expending HP. Here is an example of a special for reaction time:

Riding, basic

The ability to ride a specific type of animal. This takes a month of practice. Here are some examples of specials for riding:
Judge the quality of the chosen type of animal.

Skiing, basic

The ability to perform either downhill or cross-country skiing. This takes a month to learn. Here are some examples of specials for skiing:

Strength, basic

This is the ability to apply physical force. Strength can be learned at any time by expending HP. Here are some examples of specials for strength:

Swimming, basic

The ability to swim. This takes a month to learn. Here is an example of a special for swimming:

MA-Based Skills

Artistic Ability, basic

The ability to perform a specific mechanical art form (painting, sketching, etc.) This can be purchased after a month of practice. Here is an example of a special for artistic ability:

Boat-Handling, basic

The ability to pilot a small boat. This can be purchased after a month of practice. Here is an example of a special for boat handling:

Crafts, difficult

The ability to make a particular type of object (barrels, cabinets, boats, etc.) or work with a particular type of material (copper, wood, cloth, etc.). This can be purchased after six months of study. Here are some examples of specials for crafts:

Dexterity, basic

This is the ability of the individual to perform detailed manipulations with their fingers. Dexterity can be learned at any time by expending HP. Here are some examples of specials for dexterity:

Dirty Fighting, difficult

The ability to increase the amount of pain done during melee combat by striking in "sensitive areas." This can be acquired after six months of practice. The result of any such attack does only half the normal physical damage, the rest adding to the pain caused by the wound. Here is an example of a special for dirty fighting:

Disarm Trap, difficult

The ability to make traps harmless. This can be acquired after six months of practice. Here are some specials for disarm trap:

Disguise, difficult

The ability to make the character look like some other character. This can be acquired after six months of practice. Here is an example of a special for disguise:

First-Aid, basic

The ability to give emergency medical aid to prevent the death or further worsening of the medical condition of an individual. This takes a month of study before you can purchase it. Here is an example of a special for first aid:

Jack-of-all-Trades (Mechanical), extreme

This is a modifier which can be applied to any MA based skill. This skill can be acquired at any time by spending the HP. Here is an example of a special for jack-of-all-trades (mechanical):

Pick Locks, basic

The ability to open locks with special tools. This can be purchased after a month of practice. Here are some examples of specials for pick locks:

Pick Pockets, difficult

The ability to remove the contents of a pocket or small bag without the owner realizing it. This can be purchased after six months of practice. Here are some examples of specials for pick pockets:

Quick Draw, difficult

The ability to draw a specified weapon and use it as a single action. This can be purchased after six months of practice. Here are some examples of specials for quick draw:

Quick Hands, basic

The ability to respond to a changing situation. This can be learned at any time by expending HP. Here is an example of a special for quick hands.

Set Traps, basic

The ability to build and arm a trap. This can be purchased after a month of practice. Here are some examples of specials for set traps.

Two-Weapon Style, difficult

The ability to use two specific weapons at once, without detriment. This can be purchased after six months of practice. Here is an example of a special for two-weapon style.

Unarmed Combat, difficult

The ability to use the body as an effective weapon. This can be purchased after six months of practice. Here are some examples of specials for unarmed combat.

Weapon Use, basic

The ability to use a specific type of weapon. This can be purchased after a month of practice. Here are some examples of specials for weapon use.

IN-Based Skills

Advice, difficult

The ability to give the best possible advice. This can be purchased after six months of study. Here is an example of a special for advice.

Ambush, basic

The ability to plan or detect an ambush. This can be purchased after a month of study. Here is an example of a special for ambush.

Ancient Foreign Script, extreme

The ability to read a ancient foreign script. The character must already have literacy, and the skill level may never exceed that of literacy. This can be purchased after a year of study. Here are some examples of specials for ancient foreign script.

Ancient Foreign Tongue, extreme

The ability of the character to speak a ancient foreign language. This can be purchased after a year of study. Here are some examples of specials for ancient foreign tongue.

Appraisal, basic

The ability to determine the market value of general goods and services. This can be purchased after a month of study. Here is an example of a special for appraisal.

Bargaining, basic

The ability to make deals. IU skills can be acquired at any time by spending HP. Here are some examples of specials for bargaining.

Basic Mathematics, basic

The ability to perform counting and simple arithmetic calculations. This can be purchased after a month of study. Here are some examples of specials for basic mathematics.

Bribery, difficult

This is the ability to know who and how to bribe someone. Hear is a special for bribery:

Common Foreign Script, basic

The ability to read a common foreign script. The character must already have literacy, and the skill level may never exceed that of literacy. This can be purchased after a month of study. Here are some examples of specials for common foreign script.

Common Foreign Tongue, basic

The ability of the character to speak a common foreign language. This can be purchased after a month of study. Here are some examples of specials for common foreign tongue.

Courtly Graces, difficult

The ability to act appropriately in the presence of the leadership of the nation. This can be purchased after six months of study. Here are some examples of specials for courtly graces:

Dead Foreign Script, difficult

The ability to read a dead foreign script. The character must already have literacy, and the skill level may never exceed that of literacy. This can be purchased after six months of study. Here are some examples of specials for dead foreign script.

Dead Foreign Tongue, difficult

The ability of the character to speak a dead foreign language. This can be purchased after six months of study. Here are some examples of specials for dead foreign tongue.

Discern Reason, difficult

The ability to determine motivations for actions based only upon the facts presented. This skill can be acquired at any time by spending the HP. Here is an example of a special for discern reason.

Evasion, difficult

The ability to avoid those who might be looking for the character. IU skills can be acquired at any time by spending HP. Here is an example of a special for evasion.

Find Patterns,difficult

The ability to detect patterns from any records or discussions available to the character. This skill can be acquired at any time by spending the HP. Here is an example of a special for find patterns.

Geography, basic

A working knowledge of the lay of the land near where the character is staying. This can be purchased after a month of study. Here are some examples of specials for geography.

History, basic

A general knowledge of an area's history. This can be purchased after a month of study. Here is an example of a special for history.

Instruction, basic

The ability to teach a skill to another character. This can be purchased after a month of study. Here are some examples of specials for instruction.

Jack-of-all-Trades (Intellectual), extreme

This is a modifier which can be applied to any IN based skill. This skill can be acquired at any time by spending the HP. Here is an example of a special for Jack-of-all-Trades (Intellectual).

Knowledge, difficult

In-depth knowledge of a specific topic (astronomy, history, etc.). This can be purchased after six months of study. Here is an example of a special for Knowledge.

Literacy, basic

The ability of the character to read and write their native language. This can be purchased after a month of study. Here are some examples of specials for literacy.

Lying Skillfully, basic

The ability to lie convincingly. This can be purchased after a month of study. Here is an example of a special for lying skillfully.

Meditation, basic

The ability to focus the intellect of the character in a specific way (chanting, ritualized motion, sitting in quiet contemplation.) This can be purchased after a month of study. Here are some examples of specials for meditation.

Memory, extreme

The ability to remember things exactly as they occurred. This skill can be acquired at any time by spending the HP. Here are some examples of specials for memory.

Mental Endurance, basic

This is the ability to continue to concentrate despite distractions. Mental Endurance can be learned at any time by expending HP. Here is an example of a special for mental endurance.

Observation, difficult

The ability to notice and recall things you are not looking for. This skill can be acquired at any time by spending the HP. Here is an example of a special for observation.

Racial Foreign Script, difficult

The ability to read a racial foreign script. The character must already have literacy, and the skill level may never exceed that of literacy. This can be purchased after six months of study. Here are some examples of specials for racial foreign script.

Racial Foreign Tongue, difficult

The ability of the character to speak a racial foreign language. This can be purchased after six months of study. Here are some examples of specials for racial foreign tongue.

Ranging, difficult

The ability of the character to estimate distances. This can be purchased after six months of study. Here is an example of a special for ranging.

Spot Hidden, difficult

The ability to find things which are hidden that you are looking for. This skill can be acquired at any time by spending the HP. Here is an example of a special for spot hidden.

Stealth and Concealment, difficult

The ability to know how to move and remain undetected. This skill can be acquired at any time by spending the HP. Here are some examples of specials for stealth and concealment.

Storytelling, difficult

The ability to tell a story in an emotional manner. This can be purchased after six months of study. Here are some examples of specials for storytelling.

Survival, basic

The ability to live off the land in a particular type of environment (forest, plains, mountains, etc.) This can be purchased after a month of study. Here are some examples of specials for survival.

Tracking, basic

The ability to follow the tracks left by an animal, vehicle, or individual. This can be purchased after a month of study. Here are some examples of specials for tracking.

IU-Based Skills

Advice, difficult

The ability to give the best possible advice. This can be purchased after six months of study. Here is an example of a special for advice.

Ambush, basic

The ability to plan or detect an ambush. This can be purchased after a month of study. Here is an example of a special for ambush.

Bargaining, basic

The ability to make deals. IU skills can be acquired at any time by spending HP. Here are some examples of specials for bargaining.

Bribery, difficult

This is the ability to know who and how to bribe someone. Hear is a special for bribery:

Courtly Graces, difficult

The ability to act appropriately in the presence of the leadership of the nation. IU skills can be acquired at any time by spending HP. Here are some examples of specials for courtly graces.

Danger Sense, basic

This is a sixth-sense about entering a dangerous situation. The "Hairs on the back of the neck" stand up. This negates the effects of surprise. Danger Sense can be learned at any time by expending HP. Here are some examples of specials for danger sense.

Discern Reason, difficult

The ability to determine motivations for actions based only upon the facts presented. IU skills can be acquired at any time by spending HP. Here is an example of a special for discern reason.

Evasion, difficult

The ability to avoid those who might be looking for the character. IU skills can be acquired at any time by spending HP. Here is an example of a special for evasion.

Find Patterns, difficult

The ability to detect patterns from any records or discussions available to the character. IU skills can be acquired at any time by spending HP. Here is an example of a special for find patterns.

Geography, basic

The knowledge of the lay of the land. IU skills can be acquired at any time by spending HP. Here are some examples of specials for geography.

Instruction, basic

The ability to teach a skill to another character. IU skills can be acquired at any time by spending HP. Here are some examples of specials for instruction.

Jack-of-all-Trades (Intuitive)

This is a modifier which can be applied to any IU based skill. IU skills can be acquired at any time by spending HP. Here is an example of a special for Jack-of-all-Trades (Intuitive).

Lying Skillfully, basic

he ability to lie convincingly. IU skills can be acquired at any time by spending HP. Here is an example of a special for lying skillfully.

Memory, extreme

The ability to remember things exactly as they occurred. IU skills can be acquired at any time by spending HP. Here are some examples of specials for memory.

Observation, difficult

The ability to notice and recall things you are not looking for. IU skills can be acquired at any time by spending HP. Here is an example of a special for observation.

Quick Reflexes, basic

The ability to respond to a changing situation. This can be learned at any time by expending HP. Here is an example of a special for quick reflexes.

Spot Hidden, difficult

The ability to find things which are hidden that you are looking for. IU skills can be acquired at any time by spending HP. Here is an example of a special for spot hidden.

Stealth and Concealment, difficult

The ability to know how to move and remain undetected. IU skills can be acquired at any time by spending HP. Here are some examples of specials for stealth and concealment.

Storytelling, difficult

The ability to tell a story in an emotional manner. IU skills can be acquired at any time by spending HP. Here are some examples of specials for storytelling.

Survival, basic

The ability to live off the land in a particular type of environment (forest, plains, mountains, etc.) IU skills can be acquired at any time by spending HP. Here are some examples of specials for survival.

Tracking, basic

The ability to follow the tracks left by an animal, vehicle, or individual. IU skills can be acquired at any time by spending HP. Here are some examples of specials for tracking.

Conditions

Ambidextrous, basic

The character can use either hand. Here is an example of a special for ambidextrous:

Attractive, basic

The character has "bloomed" and is now considered to be good-looking to their kind. Here is an example of a special for attractive.

Bravery, basic

The character can resist the effects of fear. Here is an example of a special for bravery.

Charismatic, difficult

There is just something about the character that others like. Here is an example of a special for charismatic

Charming, difficult

The character can put people at their ease. Here is an example of a special for charming.

Clumsy, basic

The character gains the condition that reduces all attempts based on MA by the level of the detriment.

Compassionate, basic

The character feels the need to help those in need.

Connections, difficult

The character knows many people in a specific environment (a city, a profession, criminals, etc.) Here is an example of a special for connections:

Deep Sleeper, basic

The character finds it difficult to wake up.

Fame, basic

The character is known for some activity. Here are some examples of specials for fame.

Good Student, basic

The character studies well. Here are some examples of a special for Good Student.

Influence, difficult

The character has become influential in some specific environment (politics, military, scholarship, etc.) The opinions and requests of the character are considered strongly. Here is an example of a special for influence.

Inspiring, basic

The character has the ability to cause others to go beyond what they think they can do. You can use the result of this roll to modify what someone else is doing. Here is an example of a special for Inspiring:

Keen Hearing, basic

The character has good hearing, and this can modify (or be the basis) for attempts to listen for noises. Here is an example of a special for Keen Hearing:

Keen Vision, basic

The character has good eyesight, and this can modify (or be the basis) for attempts to see things. Here is an example of a special for Keen Vision:

Leadership, difficult

The character is a natural leader. Here is a special for Leadership:

Library, extreme

The character collects books from wherever they go. Here is an example of a special for library:

Light Sleeper, basic

The character can wake at slight noises. Here is a special for Light Sleeper:

Night Vision, basic

The ability to see at night. Here is an example of a special for night vision.

Respected, difficult

This is a condition that allows others to react favorably to your character. Here are some examples of specials for respected.

Status, extreme

This allows your character to have authority locally. Here are some examples of specials for status.

Strong-willed, basic

The character has a very strong sense of self. Here are some examples of specials for strong-willed.

Toughness, extreme

The character is so tough that they can just shrug off blows. The effect is that their level in toughness acts like points of armor protection. Here is an example of a special for toughness:

Valorous, basic

The character has strength of mind and purpose to meet danger. Here are some examples of specials for valorous.

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