Preadventures
Introduction
Preadventures can be purchased during initial
character creation to give your character
experience of a specific adventure of great
personal significance. They may also be purchased
when a character is not played in the normal
course of a game, when one or more game sessions
are missed (this can explain their absence
from the game.)
Preadventures
Sometimes it would be nice to start the game
with an experienced character, one who has
seen some of the world and done some important
things. This section is designed to allow
the player to develop such a character.
Here is how to acquire a preadventure for
your character:
- Choose the number of HP you will spend.
- Choose a theme from the pool appropriate
to the number of HP spent on the preadventure.
- Roll 1d10, this is the number of extraordinary
events/deeds done by the character.
- Choose one or more good things to happen
from the list for the HP spent on the preadventure.
- Choose one or more bad things to happen from
the list for the HP spent on the preadventure.
- Make up a story based on the theme of the
adventure, the number of extraordinary deeds
done by the character, the good things, and
the bad things. If you are able to develop
each extraordinary deed rolled for, you will
gain an additional HP for each such deed
to be spent towards skills or the character's
profession.
Themes
1 Point Preadventures:
- Family Intrigues: secret plotting to secure
an advantage or to cause harm within the
family.
- A Hunt: participating in the hunt for a beast
of some kind.
- Local Smuggling: to import or export from
a community without paying duties or taxes,
or to convey secretly without regard to law
or custom.
- Transport: moving some item/person from one
place to another.
2 Point Preadventures:
- Local Intrigues: secret plotting to secure
an advantage or to cause harm within the
local community.
- Regional Smuggling: to import or export from
a region without paying duties or taxes,
or to convey secretly without regard to law
or custom.
- Local Kidnapping: to take away and hold a
locally known individual by force.
- Local Outlaw: to be placed beyond the local
laws.
- Local Thievery: committing or investigating
a local theft.
3 Point Preadventures:
- Great Hunt: a major organized hunt for a
particularly dangerous animal.
- Regional Intrigues: secret plotting to secure
an advantage or to cause harm within the
region.
- National Smuggling: to import or export from
a nation without paying duties or taxes,
or to convey secretly without regard to laws
and customs.
- Regional Kidnapping: to take away and hold
a regionally known individual by force.
- Regional Outlaw: to be placed beyond regional
laws.
- Regional Thievery: committing or investigating
a regional theft.
- Local Warfare: armed conflict between local
groups.
- Local Evil Place: investigation and exploration
of a local place of ill-repute.
- Map: make or find a map.
- Messenger: delivery of a vital message.
- Local Exploration
- Guarding some person, item or place of importance.
4 Point Preadventures:
- National Kidnapping: to take away and hold
a nationally known individual by force.
- National Outlaw: to be placed beyond national
laws.
- National Theft: committing or investigating
a national theft.
- Regional Warfare: armed conflict between
regional groups.
- Regional Evil Place: investigation and exploration
of a regional place of ill-repute.
- Treachery: an act of disloyalty or treason.
- Murder: premeditated killing of an individual
for a specific reason.
- Regional Exploration
- Locate some person, item or place of importance.
5 Point Preadventures:
- Monster Hunt: an organized effort to hunt
down and destroy a dangerous monster.
- Court Intrigues: secret plotting to secure
an advantage or to cause harm within the
royal court.
- Rebellion: armed conflict against the established
system of government.
- National Evil Place: investigation and exploration
of a national place of ill-repute.
- Espionage: spying or the use of spies to
collect information.
6 Point Preadventures:
- National Warfare: armed conflict between
nations.
- Quest: epic search for a specific goal.
- Supernatural Force: any astral or spiritual
being or power which interacts with the character
for any reason.
- Assassination: murder for political, economic,
or criminal purposes.
- National Exploration
- Destruction of some place or item of importance.
7 Point Preadventures:
- World Evil Place: investigation and exploration
of a world place of ill-repute.
- Mystic Text: the discovery and/or the study
of a mystical book.
- World Exploration
8 Point Preadventures:
- Necromancy: magic relating to the dead, their
properties, and their reanimation or possession.
- Prophecy: discovering or carrying out a prophecy.
- Divine Manifestation: any form or phenomena
created by a divine being.
9 Point Preadventures:
- Spiritual Intrigues: secret plotting to secure
an advantage or to cause harm within the
spirit realm.
- Planar Rift: the discovery of a gateway to
another universe or dimension.
- Mystical Experience: to experience the essence
of a fundamental mystery of the universe.
10 Point Preadventures:
- Divine Intrigues: secret plotting to secure
an advantage or to cause harm within the
divine realm.
- Planar Warfare: armed conflict between the
inhabitants of different planes through the
use of dimensional rifts.
To go to the preadventure good stuff page.
To return to the Borigon home page.