Preadventures - Bad Stuff
1 Point Adventures
- Afflicted: The character suffers a detriment
equal to the level of the affliction on any
PF-based skill attempt. This is a basic detriment.
This applies a pip to the detriment.
- Bad Memory: The character has difficulty
recalling details. This is a basic detriment.
This applies a pip to the detriment.
- Bereaved: The character has been involved
in a personal tragedy. Whenever the character
attempts an IN-based skill, the result is
reduced by the level of Bereaved. This is
a basic detriment. This applies a pip to
the detriment.
- Black Sheep: the character is generally out
of favor with his/her family. Any attempt
to gain assistance from the family will be
reduced by the Black Sheep detriment. This
is a basic detriment. This applies a pip
to the detriment.
- Bounty: A d10 coins will be received if the
character is captured and brought to the
law or whatever other group is after the
character. The GM will secretly determine
if anyone will attempt to collect on a bounty
during the game session. This is a basic
detriment. This applies a pip to the detriment.
- Clumsy: The character gains the condition
that reduces all attempts based on MA by
the level of the detriment. This is a basic
detriment. This applies a pip to the detriment.
- Compassionate: The character feels the need
to help those in need. This is a basic condition.
This applies a pip to the condition.
- Deep Sleeper: The character finds it difficult
to wake up. This is a basic condition. This
applies a pip to the condition.
- Disfigured: The character is considered to
be ugly due to injuries. This is a basic
detriment. This applies a pip to the detriment.
- Duty-Bound: The character feels obligated
to perform their duty. This is a basic condition.
This applies a pip to the condition.
- Easy-Sleeper: The character can sleep anywhere.
This is a basic condition. This applies a
pip to the condition.
- Fop: The character is devoted to their appearance.
This is a basic detriment. This applies a
pip to the detriment.
- Gambler: The character is compelled to gamble.
This is a basic detriment. This applies a
pip to the detriment.
- Hateful: The character is full of hate. This
is a basic detriment. This applies a pip
to the detriment.
- Honor-Bound: The character feels bound by
the rules of honor. This is a basic condition.
This applies a pip to the condition.
- Hunted: Some individual or group is interested
in keeping track of the character for some
reason or other. In most cases a hunted results
in attacks upon the character. This is a
basic detriment. This applies a pip to the
detriment.
- Jealous: The character feels intolerance
towards rivalry. This is a basic detriment.
This applies a pip to the detriment.
- Loyal: The character is unswerving in allegiance.
This is a basic condition. This applies a
pip to the condition.
- Lustful: The character experiences intense
sexual desire. This is a basic detriment.
This applies a pip to the detriment.
- Moody: The character is subject to angry
fits. This is a basic detriment. This applies
a pip to the detriment.
- Night Blindness: The character suffers a
detriment when trying to do things using
sight in the dark. This is a basic detriment.
This applies a pip to the detriment.
- Obese: The character is out of shape and
fat, thus detrimenting any PF-based skills.
This is a basic detriment. This applies a
pip to the detriment.
- Overly Sensitive: The character takes offense
easily. This is a basic detriment. This applies
a pip to the detriment.
- Personal Signature: The character develops
a certain quirk when they do things, it is
a style specific to the character. This is
a basic condition. This applies a pip to
the condition.
- Phobia: The character has a fear of some
specific kind of thing. This is a basic detriment.
This applies a pip to the detriment.
- Rage: The character enters into fits of furious
anger. This is a basic detriment. This applies
a pip to the detriment.
- Rash: The character acts before thinking.
This is a basic detriment. This applies a
pip to the detriment.
- Rebellious: The character refuses to accept
authority. This is a basic detriment. This
applies a pip to the detriment.
- Scarred: The character has sustained a wound
or injury which has left a visible scar that
makes the character unattractive. This is
a basic detriment. This applies a pip to
the detriment.
- Sensory Detriment: The character has reduced
capability in a specific sense. This is a
basic detriment. This applies a pip to the
detriment.
- Taciturn: The character does not like to
talk. This is a basic detriment. This applies
a pip to the detriment.
- Unattractive: The character is not pleasant
to look upon. This is a basic detriment.
This applies a pip to the detriment.
- Vindictive: The character seeks revenge for
slights. This is a basic detriment. This
applies a pip to the detriment.
- Weak-willed: The character has a lack of
sense of self. This is a basic detriment.
This applies a pip to the detriment.
2 Point Adventures
- Afflicted: +2 pips.
- Allergy: The character has a detriment to
all skill attempts in the presence of the
allergen. This is a difficult detriment.
This applies a pip to the detriment.
- Bad Memory: +2 pips.
- Bereaved: +2 pips.
- Black Sheep: +2 pips.
- Bounty: A 3d10 coins will be received if
the character is captured and brought to
the law or whatever other group is after
the character. The GM will secretly determine
if anyone will attempt to collect on a bounty
during the game session. This is a basic
detriment. This applies a pip to the detriment.
- Bounty: +2 pips (d10 coins).
- Branded: the character has been marked for
some infraction or crime. Gain the detriment
Distrusted.
- Clumsy: +2 pips.
- Compassionate: +2 pips.
- Deep Sleeper: +2 pips.
- Dependent: The character has someone they
must take care of. This is a difficult detriment.
This applies a pip to the detriment.
- Disfigured: +2 pips.
- Distrusted: The character has trouble getting
anyone to trust them. This acts as a detriment
in social interactions. This is a difficult
detriment. This applies a pip to the detriment.
- Duty-Bound: +2 pips.
- Easy-Sleeper: +2 pips.
- Feared by Animals: Animals either flee or
threaten the character when they can see
or otherwise sense the character. This is
a difficult detriment. This applies a pip
to the detriment.
- Flashbacks: The character is plagued by paralyzing
images of past traumas when confronted with
a reminder of it. This is a difficult detriment.
This applies a pip to the detriment.
- Fop: +2 pips.
- Gambler: +2 pips.
- Greedy: The character has a compulsion for
material gain to the detriment of others.
This is a difficult detriment. This applies
a pip to the detriment.
- Hateful: +2 pips.
- Honor-Bound: +2 pips.
- Hunted: +2 pips.
- Insanity: The character develops a specific
insanity. This is a difficult detriment.
This applies a pip to the detriment.
- Jealous: +2 pips.
- Light Maiming: the character has sustained
a wound resulting in minor permanent damage;
a finger removed, a limp, etc. Gain the Unattractive
detriment. Also gain the Afflicted detriment.
- Loyal: +2 pips.
- Lustful: +2 pips.
- Moody: +2 pips.
- Mute: The character has suffered an accident
that makes it impossible for them to talk.
This is a difficult detriment.
- Night Blindness: +2 pips.
- Obese: +2 pips.
- Obsessed: The character is compelled to do
some thing. This is a difficult detriment.
This applies a pip to the detriment.
- Overly Sensitive: +2 pips.
- Personal Signature: +2 pips.
- Phobia: +2 pips.
- Prison: The character has been imprisoned
or indentured for a d10 years.
- Rage: +2 pips.
- Rash: +2 pips.
- Rebellious: +2 pips.
- Scarred: +2 pips.
- Sensory Detriment: +2 pips.
- Susceptible to a Specific Power: The character
is susceptible to a specific type of power.
This is a basic power detriment. This applies
a pip to the detriment.
- Taciturn: +2 pips.
- Unattractive: +2 pips.
- Vilified: The character is seen as a villain.
This is a difficult detriment. This applies
a pip to the detriment.
- Vindictive: +2 pips.
- Weak-willed: +2 pips.
- Any two one point events.
3 Point Adventures
- Accident Prone: The character suffers an
accident on a 9 or 10 result, not just a
10.
- Addiction: The character has an overpowering
urge to do some self-destructive thing. This
is an extreme detriment. This applies a pip
to the detriment.
- Afflicted: +3 pips.
- Bad Memory: +3 pips.
- Bereaved: +3 pips.
- Black Sheep: +3 pips.
- Bounty: A 6d10 coins will be received if
the character is captured and brought to
the law or whatever other group is after
the character. The GM will secretly determine
if anyone will attempt to collect on a bounty
during the game session. This is a basic
detriment. This applies a pip to the detriment.
- Bounty: +3 pips (d10 coins).
- Clumsy: +3 pips.
- Compassionate: +3 pips.
- Coward: The character is susceptible to fear,
and will often be overcome by it when confronted
by a threatening situation. This is an extreme
detriment. This applies a pip to the detriment.
- Deep Sleeper: +3 pips.
- Disfigured: +3 pips.
- Duty-Bound: +3 pips.
- Easy-Sleeper: +3 pips.
- Fop: +3 pips.
- Gambler: +3 pips.
- Hateful: +3 pips.
- Honor-Bound: +3 pips.
- Hunted: +3 pips.
- Jealous: +3 pips.
- Loyal: +3 pips.
- Lustful: +3 pips.
- Maimed: the character has lost an eye, an
arm, etc. -1 to PF or MA permanently.
- Moody: +3 pips.
- Night Blindness: +3 pips.
- Obese: +3 pips.
- Outlawed: The character has been placed outside
the law by authorities. You are a non-citizen
and have no rights. This is an extreme detriment.
This applies a pip to the detriment.
- Overly Sensitive: +3 pips.
- Personal Signature: +3 pips.
- Phobia: +3 pips.
- Prison: 2d10 years.
- Rage: +3 pips.
- Rash: +3 pips.
- Rebellious: +3 pips.
- Scarred: +3 pips.
- Sensory Detriment: +3 pips.
- Taciturn: +3 pips.
- Unattractive: +3 pips.
- Vindictive: +3 pips.
- Weak-willed: +3 pips.
- Any combination of lesser point items leading
up to three.
4 Point Adventures
- Afflicted: +4 pips.
- Allergy: +2 pips.
- Bad Memory: +4 pips.
- Bereaved: +4 pips.
- Black Sheep: +4 pips.
- Bounty: A d100 coins will be received if
the character is captured and brought to
the law or whatever other group is after
the character, or half that if the character
is killed. The GM will secretly determine
if anyone will attempt to collect on a bounty
during the game session. This is a basic
detriment. This applies a pip to the detriment.
- Bounty: +2 pips (3d10 coins)
- Bounty: +4 pips (d10 coins).
- Clumsy: +4 pips.
- Compassionate: +4 pips.
- Deep Sleeper: +4 pips.
- Dependent: +4 pips.
- Disfigured: +4 pips.
- Distrusted: +2 pips.
- Duty-Bound: +4 pips.
- Easy-Sleeper: +4 pips.
- Feared by Animals: +2 pips.
- Flashbacks: +2 pips.
- Fop: +4 pips.
- Gambler: +4 pips.
- Greedy: +2 pips.
- Hateful: +4 pips.
- Haunted: The character is plagued by a ghost.
This is a difficult power detriment. This
applies a pip to the detriment.
- Honor-Bound: +4 pips.
- Hunted: +4 pips.
- Insanity: +2 pips.
- Jealous: +4 pips.
- Loyal: +4 pips.
- Lustful: +4 pips.
- Minor Curse: The character has incurred a
minor curse: bad luck, clumsiness, etc. This
is a difficult power detriment. This applies
a pip to the detriment.
- Moody: +4 pips.
- Night Blindness: +4 pips.
- Obese: +4 pips.
- Obsessed: +2 pips.
- Overly Sensitive: +4 pips.
- Personal Signature: +4 pips.
- Phobia: +4 pips.
- Prison: 4d10 years.
- Rage: +4 pips.
- Rash: +4 pips.
- Rebellious: +4 pips.
- Scarred: +4 pips.
- Sensory Detriment: +4 pips.
- Susceptible to a Specific Power: +2 pips.
- Taciturn: +4 pips.
- Tainted: The character bears the spiritual
stain of contact with true evil. The character
will tend to act in an evil manner. This
is a difficult power detriment. This applies
a pip to the detriment.
- Unattractive: +4 pips.
- Vilified: +2 pips.
- Vindictive: +4 pips.
- Weak-willed: +4 pips.
- Any combination of lesser point items leading
up to four.
5 Point Adventures
- Afflicted: +5 pips.
- Bad Memory: +5 pips.
- Bereaved: +5 pips.
- Black Sheep: +5 pips.
- Bounty: 2d100 coins will be received if the
character is captured and brought to the
law or whatever other group is after the
character, or half that if the character
is killed. The GM will secretly determine
if anyone will attempt to collect on a bounty
during the game session. This is a basic
detriment. This applies a pip to the detriment.
- Bounty: +5 pips (d10 coins).
- Clumsy: +5 pips.
- Compassionate: +5 pips.
- Deep Sleeper: +5 pips.
- Disfigured: +5 pips.
- Duty-Bound: +5 pips.
- Easy-Sleeper: +5 pips.
- Fop: +5 pips.
- Gambler: +5 pips.
- Hateful: +5 pips.
- Honor-Bound: +5 pips.
- Hunted: +5 pips.
- Jealous: +5 pips.
- Loyal: +5 pips.
- Lustful: +5 pips.
- Moody: +5 pips.
- Night Blindness: +5 pips.
- Obese: +5 pips.
- Overly Sensitive: +5 pips.
- Personal Signature: +5 pips.
- Phobia: +5 pips.
- Political Enemy: the character has gained
an enemy with political power. The GM will
secretly determine if anyone will attempt
to interfere with the character during the
game session.
- Rage: +5 pips.
- Rash: +5 pips.
- Rebellious: +5 pips.
- Scarred: +5 pips.
- Sensory Detriment: +5 pips.
- Taciturn: +5 pips.
- Unattractive: +5 pips.
- Vindictive: +5 pips.
- Weak-willed: +5 pips.
- Any combination of lesser point items leading
up to five.
6 Point Adventures
- Addiction: +2 pips.
- Afflicted: +6 pips.
- Allergy: +3 pips.
- Bad Memory: +6 pips.
- Bereaved: +6 pips.
- Black Sheep: +6 pips.
- Bounty: 4d100 coins will be received if the
character is captured and brought to the
law or whatever other group is after the
character, or half that if the character
is killed. The GM will secretly determine
if anyone will attempt to collect on a bounty
during the game session. This is a basic
detriment. This applies a pip to the detriment.
- Bounty: +2 pips (6d10 coins).
- Bounty: +3 pips (3d10 coins).
- Bounty: +6 pips (d10 coins).
- Clumsy: +6 pips.
- Compassionate: +6 pips.
- Coward: +2 pips.
- Deep Sleeper: +6 pips.
- Dependent: +6 pips.
- Disfigured: +6 pips.
- Distrusted: +3 pips.
- Duty-Bound: +6 pips.
- Easy-Sleeper: +6 pips.
- Feared by Animals: +3 pips.
- Flashbacks: +3 pips.
- Fop: +6 pips.
- Gambler: +6 pips.
- Greedy: +3 pips.
- Hateful: +6 pips.
- Honor-Bound: +6 pips.
- Hunted: +6 pips.
- Insanity: +3 pips.
- Jealous: +6 pips.
- Loyal: +6 pips.
- Lustful: +6 pips.
- Magical Enemy: The character has gained an
enemy with magical power. This is an extreme
detriment.
- Moody: +6 pips.
- Night Blindness: +6 pips.
- Obese: +6 pips.
- Obsessed: +3 pips.
- Outlawed: +2 pips.
- Overly Sensitive: +6 pips.
- Personal Curse: The character has acquired
a major curse. This is an extreme power detriment.
This applies a pip to the detriment.
- Personal Signature: +6 pips.
- Phobia: +6 pips.
- Rage: +6 pips.
- Rash: +6 pips.
- Rebellious: +6 pips.
- Scarred: +6 pips.
- Sensory Detriment: +6 pips.
- Susceptible to a Specific Power: +3 pips.
- Taciturn: +6 pips.
- Unattractive: +6 pips.
- Vilified: +3 pips.
- Vindictive: +6 pips.
- Weak-willed: +6 pips.
- Any combination of lesser point items leading
up to six.
7 Point Adventures
- Afflicted: +7 pips.
- Bad Memory: +7 pips.
- Bereaved: +7 pips.
- Black Sheep: +7 pips.
- Bounty: 6d100 coins will be received if the
character is captured and brought to the
law or whatever other group is after the
character, or half that if the character
is killed. The GM will secretly determine
if anyone will attempt to collect on a bounty
during the game session. This is a basic
detriment. This applies a pip to the detriment.
- Bounty: +7 pips (d10 coins).
- Clumsy: +7 pips.
- Compassionate: +7 pips.
- Deep Sleeper: +7 pips.
- Disfigured: +7 pips.
- Duty-Bound: +7 pips.
- Easy-Sleeper: +7 pips.
- Family Curse: the actions of the character
have caused a curse of major proportions
to be leveled against the character's entire
family. Gain the Personal Curse detriment
and Black Sheep.
- Fop: +7 pips.
- Gambler: +7 pips.
- Hateful: +7 pips.
- Honor-Bound: +7 pips.
- Hunted: +7 pips.
- Jealous: +7 pips.
- Loyal: +7 pips.
- Lustful: +7 pips.
- Moody: +7 pips.
- Night Blindness: +7 pips.
- Obese: +7 pips.
- Overly Sensitive: +7 pips.
- Personal Signature: +7 pips.
- Phobia: +7 pips.
- Rage: +7 pips.
- Rash: +7 pips.
- Rebellious: +7 pips.
- Scarred: +7 pips.
- Sensory Detriment: +7 pips.
- Supernatural Enemy: the character has gained
a supernatural being as an enemy.
- Taciturn: +7 pips.
- Unattractive: +7 pips.
- Vindictive: +7 pips.
- Weak-willed: +7 pips.
- Any combination of lesser point items leading
up to seven.
8 Point Adventures
- Afflicted: +8 pips.
- Allergy: +4 pips.
- Bad Memory: +8 pips.
- Bereaved: +8 pips.
- Black Sheep: +8 pips.
- Bounty: 10d100 coins will be received if
the character is captured and brought to
the law or whatever other group is after
the character, or half that if the character
is killed. The GM will secretly determine
if anyone will attempt to collect on a bounty
during the game session. This is a basic
detriment. This applies a pip to the detriment.
- Bounty: +4 pips (3d10 coins)
- Bounty: +8 pips (d10 coins).
- Clumsy: +8 pips.
- Compassionate: +8 pips.
- Deep Sleeper: +8 pips.
- Dependent: +8 pips.
- Disfigured: +8 pips.
- Distrusted: +4 pips.
- Duty-Bound: +8 pips.
- Easy-Sleeper: +8 pips.
- Feared by Animals: +4 pips.
- Flashbacks: +4 pips.
- Fop: +8 pips.
- Gambler: +8 pips.
- Greedy: +4 pips.
- Habitation Curse: a major curse is placed
upon the dwelling place (homestead, village,
town, etc.) of the character. This is an
extreme power detriment. This applies a pip
to the detriment.
- Hateful: +8 pips.
- Haunted: +2 pips.
- Honor-Bound: +8 pips.
- Hunted: +8 pips.
- Insanity: +4 pips.
- Jealous: +8 pips.
- Loyal: +8 pips.
- Lustful: +8 pips.
- Minor Curse: +2.
- Moody: +8 pips.
- Night Blindness: +8 pips.
- Obese: +8 pips.
- Obsessed: +4 pips.
- Overly Sensitive: +8 pips.
- Personal Signature: +8 pips.
- Phobia: +8 pips.
- Rage: +8 pips.
- Rash: +8 pips.
- Rebellious: +8 pips.
- Scarred: +8 pips.
- Sensory Detriment: +8 pips.
- Susceptible to a Specific Power: +8 pips.
- Taciturn: +8 pips.
- Tainted: +2 pips.
- Unattractive: +8 pips.
- Undead Enemy: The character has gained an
enemy who has returned from the dead in some
way (see the section on creatures for guidelines
on the creation of undead). The GM will secretly
determine if the enemy will attempt to interfere
with the character during the game session.
- Vilified: +4 pips.
- Vindictive: +8 pips.
- Weak-willed: +8 pips.
- Any combination of lesser point items leading
up to eight.
9 Point Adventures
- Addiction: +3 pips.
- Afflicted: +9 pips.
- Bad Memory: +9 pips.
- Bereaved: +9 pips.
- Black Sheep: +9 pips.
- Bounty: 10d100 x 2 coins will be received
if the character is captured and brought
to the law or whatever other group is after
the character, half if the character is killed.
The GM will secretly determine if anyone
will attempt to collect on a bounty during
the game session. This is a basic detriment.
This applies a pip to the detriment.
- Bounty: +9 pips (d10 coins).
- Clumsy: +9 pips.
- Compassionate: +9 pips.
- Coward: +3 pips.
- Deep Sleeper: +9 pips.
- Disfigured: +9 pips.
- Duty-Bound: +9 pips.
- Easy-Sleeper: +9 pips.
- Fop: +9 pips.
- Gambler: +9 pips.
- Hateful: +9 pips.
- Honor-Bound: +9 pips.
- Hunted: +9 pips.
- Jealous: +9 pips.
- Loyal: +9 pips.
- Lustful: +9 pips.
- Moody: +9 pips.
- Night Blindness: +9 pips.
- Obese: +9 pips.
- Outlawed: +3 pips.
- Overly Sensitive: +9 pips.
- Personal Signature: +9 pips.
- Phobia: +9 pips.
- Rage: +9 pips.
- Rash: +9 pips.
- Rebellious: +9 pips.
- Regional Curse: the character's land (but
not the entire nation) has received a curse
due to the character's actions. This must
be very subtle since it effects everyone
from the region. This is an extreme power
detriment. This applies one pip to the detriment.
- Scarred: +9 pips.
- Sensory Detriment: +9 pips.
- Spirit Enemy: The character has gained an
enemy who is a spiritual being (see the section
on the creatures for the development of spiritual
beings). The GM will secretly determine if
the enemy will attempt to interfere with
the character during the game session.
- Taciturn: +9 pips.
- Unattractive: +9 pips.
- Vindictive: +9 pips.
- Weak-willed: +9 pips.
- Any combination of lesser point items leading
up to nine.
10 Point Adventures
- Afflicted: +10 pips.
- Bad Memory: +10 pips.
- Bereaved: +10 pips.
- Black Sheep: +10 pips.
- Bounty: A magic item will be received if
the character is captured or killed. The
GM will secretly determine if anyone will
attempt to collect on a bounty during the
game session. This is a basic detriment.
This applies a pip to the detriment.
- Bounty: +2 pips (2d100 coins)
- Bounty: +10 pips (d10 coins).
- Clumsy: +10 pips.
- Compassionate: +10 pips.
- Deep Sleeper: +10 pips.
- Disfigured: +10 pips.
- Duty-Bound: +10 pips.
- Easy-Sleeper: +10 pips.
- Fop: +10 pips.
- Gambler: +10 pips.
- Hateful: +10 pips.
- Honor-Bound: +10 pips.
- Hunted: +10 pips.
- Jealous: +10 pips.
- Loyal: +10 pips.
- Lustful: +10 pips.
- Moody: +10 pips.
- National Curse: The character's entire nation
is effected by a curse. This must be very
subtle since it effects everyone from the
nation; it may influence their performance
in a war, for example. This is an extreme
power detriment. This applies one pip to
the detriment.
- Night Blindness: +10 pips.
- Obese: +10 pips.
- Overly Sensitive: +10 pips.
- Personal Signature: +10 pips.
- Phobia: +10 pips.
- Rage: +10 pips.
- Rash: +10 pips.
- Rebellious: +10 pips.
- Scarred: +10 pips.
- Sensory Detriment: +10 pips.
- Taciturn: +10 pips.
- Unattractive: +10 pips.
- Vindictive: +10 pips.
- Weak-willed: +10 pips.
- Any combination of lesser point items leading
up to ten.
If there are conditions that you can think
of that are no on the list, feel free to
develop them according to Skill Building
or Power Building and ask the GM about them.
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