Difficult Psychic Powers

Introduction

These are powers that are active, but are also limited in some way; or they are passive and do not require the cooperation of the target.

Clairvoyance

A difficult power of perception allowing the character to see what is happening at a place or the location of a person or thing whose name is known to the psychic. This may be acquired after 180 days of study and practice. Here are some examples of specials for clairvoyance:

Empathy

The character must have the power Sensitivity to acquire this power of emotion. Empathy allows the character to experience the emotions of others. The level of success is split between the distance to the target and the ability to overcome defenses. Development of this skill is spontaneous, though it appears frequently after the character experiences someone else's emotion trauma. This is passive and incurs no power detriment. Here are some examples of specials for Empathy:

Healing

The character must have the power Sensitivity to acquire this power of thought. Healing allows the psychic to heal others. The level of success is split between range to the target and the effect. The effect manifests as a pool of HP that amy be used to buy down adverse physical and mechanical conditions (such as pain, bleeding, afflicted, etc.) Development of this power is spontaneous, though it is frequently manifest after sustaining a wound. Healing is active and incurs a difficult power detriment. Here is an example of a special for Healing:

Infuse Psychic Power

Must have the power Psychic Bonding to acquire this power of thought. This skill allows the psychic to load a psychic power into a physical object. The level of success is treated as though it were HP used to acquire the psychic power. The psychic power item loses a pip of the skill every day. This power may be acquired by spending History Points and by spending at least 180 days (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs a difficult power detriment. See the section Psychic Power Items below. Here is an example of a special for Infuse Psychic Power:

Location

Must have the power Sensitivity to acquire this power of perception. This skill allows the psychic to detect something specific. The level of success is split between range to the target and level of protection that must be overcome. This power may be acquired by spending History Points and by spending at least 180 days (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs a difficult power detriment. Here are some examples of specials for Location:

Postcognition

Must have the power Sensitivity to acquire this power of perception. This skill allows the psychic to know the past. The level of success is split between range to the target, how far back in time the psychic can perceive, and any level of protection that must be overcome. This power may be acquired by spending History Points and by spending at least 180 days (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs a difficult power detriment. Here is an example of a special for Postcognition:

Psychic Shield

This power of thought allows the character to defend against psychic attacks. The level of success is split between the duration and level of protection. This power develops spontaneously. This is active and incurs a difficult power detriment. Here are some examples of specials for Psychic Shield:

Psychometry

This power of perception allows the character to learn the history and properties of an object by touch. This power requires 180 days of practice. Here are some specials of psychometry:

Read Thoughts

Must have the power Sensitivity to acquire this power of perception. This skill allows the psychic to read the surface thoughts of an individual, that is thoughts that are immediately on the mind of the target. This power may be acquired by spending History Points and by spending at least 180 days (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs a difficult power detriment. Here is an example of a special for Read Surface Thoughts:

Telepathy

Must have the power Sensitivity to acquire this power of thought. This is the ability to transfer thoughts from one mind to another. The level of success is split between the effect, the range to the other mind, the duration of contact, and any defenses that must be overcome. This power develops spontaneously (spend the necessary HP). This is active and incurs a difficult power detriment. Here is an example of a special for Telepathy:

Tracking

Must have the power Sensitivity to acquire this power of perception. This skill allows the psychic to locate and follow the trail of a specific individual. The level of success is split between age of the track, the duration of the effect, and ability to overcome any attempts made to conceal the trail or protect the individual. This power may be acquired by spending History Points and by spending at least 180 days (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs a difficult power detriment. Here is an example of a special for Tracking:

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