Extreme Psychic Powers

Introduction

These are active and do not require the cooperation of the target.

Awaken Power

Must have the power Psychic Projection to acquire this power of thought. This is the ability to cause psychic powers to suddenly appear in the target item or individual. The level of success is split between the effect (this is treated as though it were HP used to acquire the psychic power), and the duration of the power. If the target is an item, or an individual with no PY, then there will be a -20 modifier (this will raise the PY to 1, or grant an item a PY of 1). The individual or item may then gain powers at their PY. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. See the section Psychic Power Items below. Here are some examples of specials for Awaken Power:

Cause Fear

Must have the power Psychic Projection to acquire this power of emotion. This is the ability to generate fear in the target(s). The level of success is split between the effect, the range of to the target, and any defenses that must be overcome. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Cause Fear:

Cause Harm

Must have the power Psychic Projection to acquire this power of thought. This is the ability to generate wounds in the target(s). The level of success is split between the effect, the range of to the target, and any defenses that must be overcome. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Cause Harm:

Cause Madness

Must have the power Psychic Projection to acquire this power of thought. This is the ability to generate insanity in the target(s). The level of success is split between the effect (the number of History Points spent on the condition Insanity (d)), the range of to the target, and any defenses that must be overcome. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Cause Madness:

Clairvoyance

Must have the power Sensitivity to acquire this power of perception. This skill allows the psychic to perceive something specific. The level of success is split between range to the target, the duration of the effect, and level of protection that must be overcome. This power may be acquired by spending History Points and by spending at least six months (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Clairvoyance:

Confusion

Must have the power Psychic Projection to acquire this power of thought. This is the ability to generate indecision in the target(s). The level of success is split between the effect, the range of to the target, and any defenses that must be overcome. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Confusion:

ESP

Must have the power Sensitivity to acquire this power of thought. This skill allows the psychic to know something specific. The level of success is split between range to the target, the duration of the effect, and level of protection that must be overcome. This power may be acquired by spending History Points and by spending at least six months (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for ESP:

Hold

Must have the power Psychic Projection to acquire this power of thought. This is the ability to prevent the target(s) form moving. The level of success is split between the effect, the range of to the target, and any defenses that must be overcome. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Hold:

Layering Psychic Powers

Must have the power Psychic Projection to acquire this power of thought. This is the ability to place psychic powers within a physical item. The level of success is split between the effect (this is treated as though it were HP used to acquire the psychic power), and the duration of the power. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. See the section Psychic Power Items below. Here is an example of a special for Layering Psychic Powers:

Medium

Must have the power Sensitivity to acquire this power of thought. This is the ability to allow spirits, ghosts, or psychic beings to possess the psychic. The level of success is split between the effect, the range of the projection, the duration of the projection, and any defenses that must be overcome. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Medium:

Melting

Must have the power Sensitivity to acquire this power of thought. This skill allows the psychic to become invisible. The level of success is split between the effect, and the duration of the invisibility. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Melting:

Precognition

Must have the power Sensitivity to acquire this power of perception. This skill allows the psychic to know the future. The level of success is split between range to the target, how far into the future the psychic can perceive, and level of protection that must be overcome. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Precognition:

Psychic Projection

Must have the power Sensitivity to acquire this power of thought. This is the ability to project thought-forms of the psychic as required. The level of success is split between the effect, the range of the projection, the duration of the projection, and any defenses that must be overcome. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Psychic Projection:

Pyrokinesis

Must have the power Telekinesis to acquire this power of thought. This is the ability to alter the physical temperature of something. The level of success is split between the effect, the range to the target, and any defenses that must be overcome. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Pyrokinesis:

Read Thoughts

Must have the power Sensitivity to acquire this power of perception. This skill allows the psychic to read the thoughts of an individual. The level of success is split between the effect, the range to the target, the duration of thought-reading, and the ability to overcome defenses. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Read Thoughts:

Suggestion

Must have the power Psychic Projection to acquire this power of thought. This is the ability to force the target(s) to do the psychic's bidding. The level of success is split between the effect, the range of to the target, and any defenses that must be overcome. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Suggestion:

Telekinesis

Must have the power Sensitivity to acquire this power of thought. This is the ability to project thought-forms to manipulate physical objects. The level of success is split between the effect, the range to the target, the duration of the telekinesis, and any defenses that must be overcome. This power may be acquired by spending History Points and by spending at least a year (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment. Here is an example of a special for Telekinesis:

True Sight

Must have the power Clairvoyance to acquire this power of perception. This skill allows the psychic to know the truth about something, even to the point of seeing past an illusion. The level of success is split between the effect, the range to the target, the duration of the effect, and level of protection that must be overcome. This power may be acquired by spending History Points and by spending at least six months (less the PY of the character in days) in daily meditation (with at least eight hours of meditation daily). This is active and incurs an extreme power detriment.

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