Religious Magic—Clergy and Their Abilities
Clergy are the direct servants of divine
beings in the physical world. Guidelines
on how to create actual religious orders
are in the GM Guide. Within those constraints,
here are the guidelines for creating religious
skills and powers.
Prayer (MP) (b)
This is the same ability as stated in Religious
Magic—Fundamentals of Worship. There may
be many specific prayers that are learned
by clergy that are not available to worshippers.
These will be prayers that are specific to
the divine being that is worshipped.
- Prayer for Damage Absorption, the result
is split between the HP equivalent to decrease
the damage done by attack and the duration
of the effect for the faithful. It is possible
that religions whose deity is known for combat
can decrease the damage done by those not
initiated at one third the normal rate and
duration.
- Prayer for Endurance, the result is split
between the HP equivalent to improve Endurance
and the duration of the effect for the faithful.
It is possible that religions whose deity
is known for physical enhancement can improve
the Endurance of those not initiated at one
third the normal rate and duration.
- Prayer for Fear, the result is split between
the HP equivalent to produce the effect Fear
and the duration of the effect. This fear
weffect may be used as an attack against
one or more targets.
- Prayer for Healing Wounds, the result is
the HP equivalent to reduce the severity
of wounds for the faithful. It is possible
that religions whose deity is known for healing
can heal those not initiated at one third
the normal rate.
- Prayer for Improving Strength, the result
is split between the HP equivalent to improve
Strength and the duration of the effect for
the faithful. It is possible that religions
whose deity is known for physical enhancement
can improve the Strength of those not initiated
at one third the normal rate and duration.
- Prayer for Stout Attack, the result is split
between the HP equivalent to incrtease the
attack skill and the duration of the effect
for the faithful. It is possible that religions
whose deity is known for combat can improve
attack skills for those not initiated at
one third the normal rate and duration.
Religious Ceremonies (MP) (b)
These ceremonies form the bulk of the duties
of the clergy. Often there are only certain
religious ceremonies available to each level
of responsibility. These rituals are available
to all clergy within the religion under this
power. To start with you know the standard
Worship Ceremony: This is an hour long ceremony
performed once per day at a particular time.
This serves to raise the mood of the faithful
and to conduct their feelings of faith as
a gift to the divine subject of worship.
Here are some others that may apply to the
religion of the character:
- Birth: This one-hour ceremony blesses the
newborn, acting as an initiation into the
religion.
- Ceremony of Excommunication: This is only
available to clergy at a level higher than
priest. This is a drastic step that must
be carefully considered. This is an hour
long ceremony that severs an individual's
connection to the church.
- Coming of Age: This one hour ceremony is
performed when the adolescent becomes an
adult (possibly when the child becomes an
adolescent).
- High Worship Ceremony: A one-to-three hour
long ceremony performed only on holy days
or other special occasions. This ceremony
carries a protection from magic for all faithful
participants for twenty-four hours at the
level of success.
- Initiation: When an adolescent (or older
individual) enters the religion, this one
hour ceremony serves as official recognition.
- Investment of an Acolyte: This hour long
ceremony results in the investment of an
acolyte.
- Investment of a Priest: This is only available
to clergy at a level higher than priest.
This is a two hour ceremony that invests
an acolyte with the powers of a priest.
- Marriage: This one hour ceremony acknowledges
the link of two people within the eyes of
the religion.
- Sacrement: This ceremony brings those initiated
into closer contact with the divine being
worshipped. This gerants a bonus to all areas
controlled by the deity, the level of success
is split between HP for the effect and the
duration of that effect.
- Secret Ceremonies: Many religious orders
will have secret ceremonies that are very
powerful, but only the most trusted members
of the clergy are allowed to participate
or learn them. Such ceremonies will duplicate
magical intentions that are specifically
oriented along the lines of the divine
powers
associated with their faith. Here are some
examples:
- Ceremony of Healing Aura
- Ceremony of Planar Travel to the Realm of
the Deity
- Ceremony of Protection
Here are some examples of specials for Religious
Ceremonies:
- Ceremony to call divine aid, this would conjure
a spiritual servant to do your bidding.
- Ceremony to manifest divine will, this would
allow the priest to perform one religious
magic appropriate to the area(s) of power
of the divine.
Benedictions (MP) (d)
Benedictions are the direct blessings of
a divine power. They may be used to grant
temporary powers to individuals, to bless
items, or to bless places. The ground on
which a temple is to be built must be so
blessed. No temple can be complete without
a blessed central item (usually an altar
to lead worship ceremonies at). Common benedictions
are:
- Blessed Vestments: The priest may bless holy
vestments that will assist in religious ceremonies
and benedictions. The level of success is
split between HP spent on the bonus and the
duration of the bonus.
- Blessing: This benediction allows the priest
to help the faithful. The level of success
is split between the effect (a number of
difficult MP pips that act as a general die
roll modifier), the number of the faithful
who receive this benediction, and the duration
of the effect.
- Consecration: This allows the bishop to sanctify
a place as holy ground. This must be done
before a temple may be built.
- Create a Blessed Weapon, the level is split
between the duration and level of success.
The result is a weapon that will assist the
faithful and will be seen as a divine attack
upon the enemies of your faith.
- Create True Holy Symbol: This benediction
allows the priest to use their personal
holy
symbol as a vessel of power. Whenever this
benediction is performed the result is
power
pool that is added to the holy symbol.
This
power pool is drawn by power detriments.
When the pool reaches zero, then the detriments
begin to effect the priest. The priest
may
not use the power pool from a holy symbol
in the creation of a holy symbol. Once
the
benediction is made there is a -3 power
detriment.
- Install a Gaurdian Spirit to protect a specific
place.
- Install a personal Guardian Spirit.
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