This is the magic of dealings with demonic spirits. Anyone practicing this form of magic will suffer the taint of evil on their souls.
This power allows the magician to summon the presence of a demon to perform a task. When this power is first purchased the magician is allowed to choose a lesser demon. The demon may be tasked as the magician desires; a lesser demon will have Black Magic at 50 and all other abilities at 5. Some examples of suitable tasks are, "Guard me," "Guard this place," "Teach me the skill Knowledge of Demons," "Grant me the ability to Produce Fear," and the like. If the task is to gain a power or skill from the spirit, the level of success is split between the effect and the duration of the effect. The effect itself is converted into suitable skill or power pips and is applied to the level of the power or skill based on the suitable attribute of the magician. If the demon is casting the spell, then your level of success will be split as the GM sees fit, as the demon uses your ability to control it as the basis for the spell. If the spirit is being tasked then the effect is the time the demon will spend working on the task (until it is completed, then the spirit will automatically depart). Here is an example of a special for Black Rite:
Use of this power incurs a condition upon the magician. Every time this is used the magicians applies a pip towards one of the conditions Hateful, Jealous, Unattractive, or Vengeful; all are basic (see the Character-Building chapter for details of these conditions under the section on Preadventures).
The magician can speak to demons. Here is an example of a special for Speak with Demons:
The magician can perform a ritual to inscribe a magical symbol of power onto some item. The magician must already have Black Rite as a power. This magical symbol will have the ability to perform a spell. When this power is first purchased the magician is allowed to choose a spell within the magical intention black magic. It is assumed that the magician knows the name of a lesser demon who can provide this intention. The symbol is a representation of the demon's name coupled with the intention. When performing this power the level of success is split between the effect and the duration of the effect. The effect itself is converted into basic magic pips and is applied to the level of the symbol based on the MP of the magician. Note that the ritual can only be performed once per symbol, you cannot add new rituals to increase the duration of level of an existing symbol.
Use of this power incurs a condition upon the magician. Every time this is used the magicians applies a pip towards one of the conditions Hateful, Jealous, Unattractive, or Vengeful; all are basic (see the Character-Building chapter for details of these conditions under the section on Preadventures). Here are some examples of specials for the power Symbol of Evil:
The magician is able to bargain with a demon in return for the ability to perform a specific magical power. You must have the power Speak with Demons before you attempt this power. When this power is first purchased the magician is allowed to choose the magical intention of black magic. It is assumed that the magician knows the name of a lesser demon who can provide the intention. When performing this power you must use a sacrifice. The value of the victim is given on the table below.
Nature of the Victim | Bonus to your roll | Personal Detriment |
Innocent Child | Total all of its attributes and triple this. | Tainted (e) 3 pips |
Virgin | Total all of its attributes and double this. | Tainted (e) 2 pips |
Other victim | Total all of its attributes. | Tainted (e) 1 pip |
You have a detriment to your roll based on the level of the demon you are calling: -5 for lesser, -10 for greater, -20 for noble, and -40 for royal. If your result is negative, the demon will take the number of points required to get a result of 1 from your attributes (you will regain the points at a rate of one per week, assuming they do not all fall below -2, in which case you are dead.)
The level of success of the pact creates a new power called Demon Pact for (place the intention here) where the level of success is converted into extreme magic pips. Every time you use this power, it diminishes by one pip until it is gone, or you raise it through the expense of HP. Here are some examples of specials for Black Pact:
The condition Tainted (e) is slightly different than that from character creation, though it can be usd as a modifier. This condition makes it easier for demons to possess the magician whenever they wish to do so.
This skill is an in-depth knowledge of demons, their names, powers, and forms. Here is an example of a special for Knowledge of Demons:
The magician can perform a five minute incantation to get a demon to grant a spell or to cast the spell on behalf of the magician. When this power is first purchased the magician knows the name of a lesser demon with the intention black magic. If gaining a spell from the spirit, the level of success is split between the effect and the duration of the effect. The effect itself is converted into basic magic pips and is applied to the level of the spell based on the MP of the magician. If the demon is casting the spell, then your level of success will be split as the GM sees fit, as the demon uses your ability to control it as the basis for the spell.
Use of this power incurs a condition upon the magician. Every time this is used the magicians applies a pip towards the condition Tainted (e). The condition Tainted (e) is slightly different than that from character creation, though it can use it as a modifier. This condition makes it easier for demons to possess the magician whenever they wish to do so. This is the same condition gained by Black Pacts. Here are some examples of specials for Dark Incantations:
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