Callathien Forester Cavalry

These are the famed elven cavalry of the Radlebb Woods.

Skills: Longbow (MA) (b), Sword (MA) (b), Observation (IN or IU) (d), Spot Hidden (IN or IU) (d), Horse Riding (PF) (b), Horsetrading (IN) (d), Elf Magic (MP) (e).

Equipment: Elven Sword (a wooden and magical sword doing Heavy Striking Damage), elf longbow (Extreme thrusting attack out to 100 meters), 20 elf arrows (magical), elven chainmail (made from a vine and magical providing Extreme protection), elven steed (see below).

Salary: 5 Royals per month

Cost: 24 HP for the first term, 15 HP per term after that.

Time Cost: 3 Months.

Elf Magic (Horse Magic)

The table below is to be considered an add-on to the Elf Magic table above. In addition to the intentions from the table below a the elf gains other abilities as their skill in Horse Magic increases. Once the elf has reached their fifth term they may invent a new intention appropriate to the horse instead of choosing from the list below

Term 1: Speak to horses once per day with no power detriment. The level of success is split between the duration and the level of comprehension.

Term 2: Improve Stealth and Concealment by one increment.

Term 3: Improve one attribute or skill of the horse once per day for an hour with no detriment.

Term 4: Bond with a horse once per day without a power detriment. The level is split between the level of success and the duration.

Term 5: Speak to horses twice per day with no power detriment. The level of success is split between the duration and the level of comprehension.

Term 6: Become invisible once per day at no power detriment. The level of success is split between the level of effect and the duration.

Term 7:Improve one attribute or skill of the horse twice per day for an hour with no detriment.

Term 8: Bond with a horse twice per day without a power detriment. The level is split between the level of success and the duration.

Term 9: Speak to horses thrice per day with no power detriment. The level of success is split between the duration and the level of comprehension.

Term 10: Become invisible twice per day at no power detriment. The level of success is split between the level of effect and the duration.

Term 11: Improve one attribute or skill of the horse thrice per day for an hour with no detriment.

Term 12: Bond with horses thrice per day without a power detriment. The level is split between the level of success and the duration.

Term 13: Speak to horses at will with no power detriment. The level of success is split between the duration and the level of comprehension.

Term 14: Become invisible thrice per day at no power detriment. The level of success is split between the level of effect and the duration.

Term 15: Improve one attribute or skill of the horse at will for an hour with no detriment.

Term 16: Bond with horses at will without a power detriment. The level is split between the level of success and the duration.

Term 17: Once per year transform horse into a higher form. A normal horse will become a Great Steed (a horse with IN: 3, the ability to speak two languages, and to learn; the horse becomes an NPC or a PC companion).

Term 18: Become invisible at will with no power detriment. The level of success is split between the level of effect and the duration.

Term 19: Control weather once per day. The level of success is split between the level of the effect, the duration, and the volume of effect.

Term 20: Once per year transform a Great Steed into a Unicorn (the horse is transformed into a magical being with MP: 2 and the magical horn doing Extreme Magical Thrust, it may now learn magical skills.

Here is the table of intentions to choose from:

  1. Aura of Command
  2. Battlefield Command
  3. Confuse Trail
  4. Create Food and Water
  5. Detect Ambush
  6. Detect Living Presence
  7. Enchanted Armor
  8. Enchanted Weapon
  9. Enhance Weapon Skill
  10. Hearing
  11. Horses
  12. Leadership
  13. Remove Fear
  14. Stealth

Elven Steed

Mundane, herbivorous, social, forager.

1.8 meters high, 2.2 meters long, 800 kilograms.

PF: 4, MA: 2, IN: 1, IU: 2, PY: 0, MP: 1

Survival (IU) (d)

Observation (IU) (d)

Listen (IU) (d)

Spot Hidden (IU) (d)

Accept Rider (IU) (b)

Strength (PF) (b)

Endurance (PF) (b)

Long Distance Running (PF) (b)

Wear Armor (PF) (d)

Battle Sense (IU) (d), the horse is used to the sounds of battle and will not flee in terror.

Hoof Strike (MA) (b)

Sense Magic (MP) (b)

Communicate with Rider (MP) (b)

Attacks:

Standard Damage Capacity: 8

Natural Light Armor

Movement Rate: They walk at a rate of 3 kilometers per hour (6 meters per round), they can gallop at 25 kilometers per hour (42 meters per round).

Speed Factor: 2.

Lifespan: 12/12/32/32/32

Cost: 82 HP

To return to the Callarii Elf character generation page.

To return to the Karameikos page.

To return to the Mystara page.

To return to the Borigon home page.