These are specialists at elven magic.
Skills: Knowledge of Magic +1 (IN or IU) (d), Knowledge of Legends +1 (IN or IU) (e), Knowledge of Magic Items +1 (IN) (e), Elf Magic (MP) (e), 2 Foreign Tongues (IN or IU) (b), 2 Foreign Scripts (IN or IU) (b)
Cost: 16 per term HP
Time Cost: 1 Year and 3 Months.
The table below is in addition to the normal Elf Magic table. In addition to the intentions from the table below a Wizard gains other abilities as their skill in Elven Wizardry increases.
Term 1: Speak with spirits at will, level is split between duration and effect. Also the wizard is automatically initiated despite the system of magic, in this way the elf can learn any style of magic.
Term 2: Detect spirits at will, level is split between duration, effect, and volume.
Term 3: Protection from spirits at will.
Term 4: Bind spirits once per day.
Term 5: Conjure Spirits once per day.
Term 6: Protection from magic once per day.
Term 7: Bind spirits twice per day.
Term 8: Conjure spirits twice per day.
Term 9: Protection from magic twice per day.
Term 10: Bind spirits thrice per day.
Term 11: Conjure spirits thrice per day.
Term 12: Protection from magic thrice per day.
Term 13: Force spirit into an item once per year.
Term 14: Acquire spirit familiar. This familiar is either an animal spirit or a plant spirit. The level of success is split between the duration of servitude, and the effect of the servitude. Specifically, the effect is an increase in a skill associated with either animal magic or plant magic. The elf may have only one familiar at this time.
Term 15: Counterspell once per day. The elf is able to defeat, or at least reduce the effects of, an incoming spell at the level of success.
Term 16: Increase, or decrease, the duration of an existing spell by the level of success once per day.
Term 17: The elf may now have two familiars at once.
Term 18: Counterspell twice per day.
Term 19: Counterspell thrice per day.
Term 20: Counterspell at will.
Here is the table for elven wizardry.
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