These are members of the Kingdom of Thieves.
Stealth (MA) (d): The thief is able to move without being
detected.
Dagger (MA) (b)
Appraisal (IN) (d): The thief is able to
determine the value of loot.
Lying Skillfully (IN) (b): The thief can
convince someone of what they are saying with little preparation.
Literacy(IN) (b)
Grifter (IN) (d): The thief can organize a small con job
quickly (rigged card game, bait and switch, etc.)
Evasion (IN) (b): The thief
can disappear in a crowd or urban area.
Pick Pockets (MA) (d): The thief can
pick a pocket, cut a purse, etc.
Condition — Hunted by Legal Authorities (d)
Club (MA) (b)
Longbow (MA) (b)
Stunning Blow (MA) (b): The robber is able
to render a foe unconscious.
Hiding (MA) (b)
Disarming Blow (MA) (d)
Dodge (MA) (b)
Climbing (MA) (d): The robber is able to climb sheer surfaces.
Set Trap (MA) (d)
Identify Trap (IN) (d)
Strike Heavy Blow (PF) (d)
Horse Care (IN) (b)
Etiquette (IN) (b): The ability to know how to say the
right thing at the right time.
Appraisal (IN) (d): The ability to know the
fair market value of any commodity.
Riding (MA) (b)
Sword (MA) (b)
Pistol (MA) (b)
Condition — Criminal Connections (b)
Tracking (IN) (d)
Heavy Armor (PF) (b)
Pick Lock (MA) (b)
Burglar (MA) (d): The Kingdom
Thief is able to climb walls, disarm traps, and other impressive feats of
agility required to enter and burglarize a target.
Spot Hidden (IN) (d): The
Kingdom Thief is able to locate hidden traps, doors, compartments, sentries,
etc.
Equipment: Dagger, club, longbow, 20 arrows, simple wood and metal
tools, horse and riding gear, sword, pistol, 20 balls and powder, chainmail
armor, lock picks, climbing gear.
Cost: 30 HP
Possible Exits: Remain a
Kingdom Thief, leave and gain the conditions Hunted by The Kingdom of Thieves
(5) (e), and Bounty (5) (e) (500 Royals upon the death of the thief).
To return to the Karameikos page.
To return to the Mystara page.
To return to the Borigon home page.