This is a cult that practises healing.
To enter the
profession you must become an acolyte.
Cult Lore (IN) (b): The acolyte is familiar with the
organization, rules, and facts of the church itself.
Theology of the Cult of
Ilsundal (IN) (b): The acolyte has a knowledge of the beliefs and practices of
the cult.
Turn Undead (MP) (b): The acolyte can, with an act of faith alone
force the undead to flee, or be destroyed.
Faith in The Cult of Ilsundal (MP)
(b): This is a measure of the strength of the faith of the worshipper.
Prayer
(MP) (b): The worshipper knows the proper form of address to ask for aid.
First Aid (IN) (b): The acolyte can perform life-saving emergency aid.
Equipment: Cossack, holy symbol.
Salary: 2 royals per month.
Cost: 9 HP.
Possible Exits: Leave the Cult, leave the clergy (gain the detriment Bereaved
(d) 5), remain as an acolyte, continue on to Priest (only after spending three
terms as an acolyte).
Cult Lore (IN) (b): The acolyte is familiar with the
organization, rules, and facts of the church itself.
Theology of the Cult of
Ilsundal (IN) (b): The acolyte has a knowledge of the beliefs and practices of
the cult.
Turn Undead (MP) (b): The acolyte can, with an act of faith alone
force the undead to flee, or be destroyed.
Faith in The Cult of Ilsundal (MP)
(b): This is a measure of the strength of the faith of the worshipper.
Prayer
(MP) (b): The worshipper knows the proper form of address to ask for aid.
First Aid (IN) (b): The acolyte can perform life-saving emergency aid.
Religious Ceremony (MP) (d): The priest can perform a ceremony of worship.
Benediction (MP) (e): The priest, after a prayer, can confer special bonuses to
those who have faith.
Physician (IN) (d): The priest can diagnose and treat
illness, poisonings, and wounds.
Equipment: Shrine or Temple.
Salary: 4
royals per month.
Requirement: Must have spent at least three terms as an
acolyte before becoming a priest.
Cost: 13 HP
Possible Exits: Leave the
Cult, leave the clergy (gain the detriment Bereaved (d) 5), remain as a Priest,
continue on to Priest of Chardastes, or Bishop.
Cult Lore (IN) (b): The acolyte is familiar with the
organization, rules, and facts of the church itself.
Theology of the Cult of
Ilsundal (IN) (b): The acolyte has a knowledge of the beliefs and practices of
the cult.
Turn Undead (MP) (b): The acolyte can, with an act of faith alone
force the undead to flee, or be destroyed.
Faith in The Cult of Ilsundal (MP)
(b): This is a measure of the strength of the faith of the worshipper.
Prayer
(MP) (b): The worshipper knows the proper form of address to ask for aid.
First Aid (IN) (b): The acolyte can perform life-saving emergency aid.
Religious Ceremony (MP) (d): The priest can perform a ceremony of worship.
Benediction (MP) (e): The priest, after a prayer, can confer special bonuses to
those who have faith.
Physician (IN) (d): The priest can diagnose and treat
illness, poisonings, and wounds.
Healing (MP) (e): The priest perform healing
by touch. The first time this is done each day there is no cost, and power
detriments have no effect. Beyond this first time per day the healing works as
normal. For each term in the profession from now on the priest may perform this
free healing an additional time per day.
Salary: 5 royals per month.
Cost:
18 HP.
Possible Exits: Leave the Cult in disgrace (gain the detriment
Despised by Traladarans (d) 7), leave the clergy (gain the detriment Bereaved
(d) 7), remain as a Priest of Chardastes, continue on to High Priest.
Cult Lore (IN) (b): The acolyte is familiar with the
organization, rules, and facts of the church itself.
Theology of the Cult of
Ilsundal (IN) (b): The acolyte has a knowledge of the beliefs and practices of
the cult.
Turn Undead (MP) (b): The acolyte can, with an act of faith alone
force the undead to flee, or be destroyed.
Faith in The Cult of Ilsundal (MP)
(b): This is a measure of the strength of the faith of the worshipper.
Prayer
(MP) (b): The worshipper knows the proper form of address to ask for aid.
First Aid (IN) (b): The acolyte can perform life-saving emergency aid.
Religious Ceremony (MP) (d): The priest can perform a ceremony of worship.
Benediction (MP) (e): The priest, after a prayer, can confer special bonuses to
those who have faith.
Physician (IN) (d): The priest can diagnose and treat
illness, poisonings, and wounds.
Commune (MP) (e): The High Priest can
communicate directly with the Immortal Chardastes.
Cure Critical Wounds (MP)
(e): The High Priest can perform miraculous healing of impossibly difficult
wounds or diseases once per day.
Requirements: There must be a vacancy (there
has not been one for ten years). The High Priest needs to have been a Priest of
Ilsundal for at least five terms.
Salary: 7 royals per month.
Restriction:
There must be a vacancy.
Cost: 27 HP.
Possible Exits: None.
Chardastes became an immortal during the Beastman War.
Faith is the force that allows priests to gain their powers from on high.
Nature is composed of five spheres of power; Matter, Energy, Thought, Time, and
Entropy.
For those who live full lives death is a release to a paradise. For
those who live in villainy or sin death means enslavement to Thanatos.
The
faithful may receive divine inspiration upon a successful prayer.
The holy
symbol is a silver bell.
Worship is done through intense prayer while
touching the Holy Symbol of the immortal being worshipped. Such prayer is
performed at dawn and at dusk.
Acolytes can only be invested by a Priest.
Priests can only be invested by the High Priest. The High Priest can only be
chosen by Chardastes.
Investment as an Acolyte provides the MP-based power of
Turn the Undead. Priests receive the ability to perform religious ceremonies.
Prayer for Strength
The level of success of this
prayer allows the priest to recover from power detriments at the level of
success.
Prayer for Chardastes
This is a prayer to gain divine
intervention for acts involving healing.
Worship Ceremony
An hour long ceremony once per day.
This serves to raise the mood of the faithful.
High Worship Ceremony
A two
hour long ceremony peformed only on holy days. This ceremony carries a
protection from magic for all faithful participants for twenty four hours at the
level of success.
Ceremony of Adoption
This joyful ceremony brings someone
into the Cult.
Investment of an Acolyte
This hour long ceremony results in
the ability for a member of the Cult to become an acolyte.
Ceremonies of
Chardastes
Healing
This ceremony, after an hour of prayers and hymns to
Chardastes, allows the priest to completely heal an individual. There is a -10
to perform this ceremony.
Blessing
This benediction allows the priest to help
the faithful. The level of success is split between the effect (a bonus to die
rolls), the number of the faithful who receive this benediction, and the
duration of the effect.
Create True Holy Symbol
This benediction allows
the priest to use their personal holy symbol as a vessel of power. Whenever this
benediction is performed the result is power pool that is added to the holy
symbol. This power pool is drawn by power detriments. When the pool reaches
zero, then the detriments begin to effect the priest. When performing this
benediction the priest may not use the power pool, and the result is a -3 power
detriment.
The High Priest is served by a staff of four Priests of Chardastes in his temple in Kelvin. There are also Priests of Chardastes in Rugalov and Specularum, each with a staff of three priests and a five acolytes. There are temples in each town operated by a priest and up to four acolytes. There are numerous wandering priests who serve the roadside shrines.
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