One-Eye Orc Priest

These are followers of Karaash, The Orc King.

Acolyte

Faith (MP) (b): This is a measure of the strength of the faith of the worshipper.

Prayer (MP) (b): The worshipper knows the proper form of address to ask for aid.

Religious Lore (IN) (b): The acolyte is familiar with the organization, rules, and facts of the religion.

Theology of Karaash (IN) (b): The acolyte has a knowledge of the beliefs and practices of the religion.

Sword (MA) (b)

Crossbow (MA) (b)

Equipment: Holy Symbol (a two-handed Karaash Sword, this sword does extreme damage +3 due to the flanges at the end of the blade).

Cost: 5 HP

Shaman

As acolyte.

Sense Spirits (MP) (b): The orc can sense the presence of spirits.

Spirit Combat (MP) (e): The orc can enter into combat with a spirit, as such the shaman can harm the spirit and defend against the powers of the spirit.

Trance (MP) (d): The shaman can enter a trance state allowing them to travel to the Spirit World, and to bring friends.

Herbal Healing (MP) (b): The shaman may prepare herbal concoctions that can heal wounds, cure diseases, and neutralize poisons.

Requirement: Must have been an acolyte for at least two terms.

Cost: 13 HP

Priest

As acolyte.

Religious Ceremony (MP) (d): This allows the priest to perform worship ceremonies.

Benediction (MP) (e)

Requirement: Must have been an acolyte for at least two terms.

Cost: 10 HP.

High Shaman

As shaman.

Banish Spirit (MP) (e): The shaman can force a spirit to withdraw to the Spirit World, or to force it away if on the spirit world.

Summon Spirit (MP) (e): The shaman can conjure a spirit whose name the shaman knows.

Requirement: Must have been a shaman for at least six terms.

Cost: 19 HP

High Priest

As priest.

Commune with Karaash (MP) (e)

Conjure Spirit Wolf (MP) (e): This allows the High Priest to conjure a wolf spirit as a servant. The level of success is split between the level of the spirit and the duration of servitude.

Requirement: Must have been a priest for at least 10 terms.

Cost: 15 HP.

Beliefs of the Orc Priests

  1. Karaash was a great orc king, a leader of numerous tribes that ravaged cities and countries. Intelligent and strong of will he became a hero of the orcs. He became an Immortal of the sphere of Thought through the Path of the Epic Hero with Diulanna as his patron. He is the patron of orcs and true warriors. He is a strategic planner and great war-leader.

  2. Karaash represents the power of individual combat and the use of individuals in organized military forces.

  3. Faith is the force that brings the power of Immortals into the world.

  4. Nature is composed of five spheres of power; Matter, Energy, Thought, Time, and Entropy.

  5. Karaash can manifest as a strong orc-king. He has yellow skin, perfect tusks protruding from his lower jaw, and has thick bvlack hair on his head and shoulders. He dresses in custom-made flanged plate armor and carries a two-handed sword with a flanged blade.

  6. The Fortress of Thought, a huge military academy awaits the faithful after death. This is a place where soldiers can perfect their military arts and sciences in both personal adventure and military campaigns when the need arises.

  7. The faithful may receive divine inspiration upon a successful prayer.

  8. Your role in the afterlife is determined by your courage and military skills in life.

Prayers

Prayer for Strength

The level of success of this prayer allows the priest to recover from power detriments at the level of success.

Prayer to Karaash

This is a prayer to gain divine intervention for acts of warfare and fighting.

Rituals of the Priest

Worship Ceremony

An hour long ceremony once per day. This serves to raise the mood of the faithful.

High Worship Ceremony

A two hour long ceremony peformed only on holy days. This ceremony carries a protection from magic for all faithful participants for twenty four hours at the level of success.

Ceremony of Initiation

This playful ceremony brings someone into the faith of Karaash.

Investment of an Acolyte

This hour long ceremony results in the ability for a member of the faith to become an acolyte.

Ceremony of the Art of Karaash

This ceremony, after an hour of prayer and hymns to Karaash improves one fighting or warfare skill of the individual. The level of success is split between the increase and the duration.

Rituals of the High Priest

Ceremony of Excommunication

This is a drastic step that must be carefully considered. This is an hour long ceremony that severs an individual’s connection to the church.

Ceremony of Investment of a Priest

This is a two hour ceremony that invests an acolyte with the powers of a priest.

Benedictions of the Priest

Blessing

This benediction allows the priest to help the faithful. The level of success is split between the effect (a bonus to die rolls), the number of the faithful who receive this benediction, and the duration of the effect.

Create True Holy Symbol

The Karaash Sword is the holy symbol of this ancient religion. This benediction makes a Karaash Sword into a vessel of power. Without drawing upon any existing power pool the priest is able to make the sword into a power pool. Another effect is that any wound made by this weapon can only be healed by the use of magic, and only then with a detriment of ten times the current pool contained within the sword.

Consecration

This allows the priest to sanctify a place as holy ground. This must be done before a temple may be built.

To return to the One-Eye Orc character generation page.

To return to the Karameikos page.

To return to the Mystara page.

To return to the Borigon home page.