One-Eye Orc Character Creation

One-Eye Orcs

One-Eye Orc Horde. They live in wooden villages within the Dymrak forest. They have rough and thick wool clothing, or they wear animal pelts. They have a horde hierarchy. They have spirit magic, shamanism, and the religion of Karaash. They have learned to tame and ride horses. They possess an iron-age technological level. There are 9,605 orcs in Karameikos. The One-Eye horde is now content to be vassals of Duke Stefan in return for the control over the Dymrak forest. The orcs will scout an area carefully, then will send war parties to establish fortifications; then they will attack enemy settlements one at a time until they fully control the area. There are 19 clans of about 500 orcs each. They are:

  1. Black Hide Clan. Expert Trappers. Clan Skills: Stealth and Concealment (IN + 1) (d), Set Trap (MA) (d).
  2. Odor of Death Clan. Clan Skills: Knowledge of Potions (IN) (d), Herb Gathering (MA) (d), Potion-Making (MP) (b). Non-standard Profession: Herbalist.
  3. Tree-Killer Clan. Clan Skills: Forester (IN) (d), Lumberjack (PF) (b), Strength (PF) (b), Melee Weapon (Wood Axe) (MA) (b), Climbing (PF) (b). Non-standard Profession: Woodsman.
  4. White-Head Clan. Clan Skills: Scholarship (IN) (d), Instruction (IN) (d), Knowledge (IN) (d). Non-standard Profession: Teacher.
  5. Black-Guard Clan. Clan Skills: Knowledge of Criminals (IN) (d), Observation (IN) (d), Spot Hidden (IN) (d). Non-standard Profession: Thief-Taker.
  6. Shadow-Digger Clan. Clan Skills: Knowledge of Earth and Rock (IN) (d), Tunneling (MA) (d), Construction (MA) (d).
  7. White Feather Clan. Clan Skills: Craft (Bowyer) (MA) (d), Craft (Fletcher) (MA) (d), Master Archer (MA) (d). Non-standard Profession: White Hunter.
  8. The Black Eye Clan. Clan Skills: Spot Hidden (IN) (d), Observation (IN) (d), Knowledge of Espionage (IN) (d). Non-standard Profession: Spy.
  9. Bloody Shield Clan. Clan Skills: Shield (MA) (b), Spear (MA) (b), Knowledge of Fortifications (IN) (d), Build Fortifications (MA) (d). Non-standard Profession: Shield Bearer.
  10. Spirit Claw Clan. Clan Skills: Knowledge of the Spirit World (IN) (d), Ritual of Spirit Travel (MP) (d). Non-standard profession: Claw Shaman.
  11. The Long Fur Clan. Clan Skills: Strength (PF) (b), Endurance (PF) (b), Pain Capacity (PF) (b), Agility (PF) (b), Construction (MA) (d). Non-standard profession: Builder.
  12. The Brown Head Clan. Clan Skills: Horse Care (IN) (d), Horse Training (IN) (d), Combat Riding (IN) (d). Non-standard profession: Horse Archer.
  13. The Black Pit Clan. Clan Skills: Tunneling (MA) (d), Craftsman (Pottery) (MA) (d), Knowledge of the Underworld (IN) (d). Non-standard profession: Preserver.
  14. The Hunched Back Clan. Clan Skills: Carter (MA) (b), Horse Care (IN) (b), Horse Riding (PF) (b), Strength (PF) (b), Cart-Making (MA) (d). Non-standard profession: Runner.
  15. Leaf-Writer Clan. Clan Skills: Scholarship (IN) (d), Knowledge (IN) (d), Literacy (IN) (b), Calligraphy (MA) (b).
  16. Quick Blades Clan. Clan Skills: Long-Distance Running (PF) (b), Knife (MA + 2) (b), Master Knife Fighter (MA) (e).
  17. Valorous Swords Clan. Clan Skills: Sword (MA + 1) (b), Knowledge of Metals (IN) (d), Swordmaking (MA) (d).
  18. Wall Crusher Clan. Clan Skills: Knowledge of Fortifications (IN) (d), Knowledge of War Machines (IN) (d), Construction (MA) (d). Non-standard Professions: Wall Breakers.
  19. Deadly Runners Clan. Clan Skills: Sword (MA) (b), Javelin (MA) (b), Shield (MA) (b), Screamers Charge (MA) (e). Non-standard Professions: Screamers.

Mundane, omnivorous, social, hunter- forager. 1.8 meter tall, 85 kilogram humanoid with vaguely porcine features. Their skin color can be pink, brown, black, or grey-green. Tribal members are identifiable by their scent.

PF: 2, MA: 2, IN: 1, IU: 0, PP: 0, MP: 0.

Melee Weapon (MA) (b), the orc knows how to use a specific kind of melee weapon.

Melee Weapon (MA) (b), the orc knows how to use a specific kind of melee weapon.

Melee Weapon (MA) (b), the orc knows how to use a specific kind of melee weapon.

Missile Weapon (MA) (b), the orc knows how to use a specific kind of missile weapon.

Strength (PF) (b), orcs are known to be quite strong.

Long Distance Running (PF) (b), orcs can run for a LONG time.

Sense of Smell (IN) (e), orcs are natural bloodhounds and can identify targets and trails by their scent.

Condition — Dark Sight (d), orcs can see at night as though it were day. This manifests as glowing red eyes.

Condition — Leadership (b), all orcs have this natural ability. This trait creates a natural hierarchy within a tribe; those best able to lead ending up on top.

Clan Skills, see above for details.

Natural Weapons:

Standard Damage Capacity: 5

Movement Rate: 3 kilometer per hour (5 meters per round). Triple this rate for running.

Standard Speed Factor: 2

Lifespan: 9/9/17/10/10.

Found mostly in the forests and highlands of the eastern half or Karameikos, though many are employed in the army of Baron von Hendricks, or as mercenaries.

Cost: 5

Population: 9,605.

Professions Available During Childhood

Odor of Death Herbalist

One-Eye Orc Hunter

One-Eye Orc Priest

One-Eye Orc Warrior

One-Eye Orc Wokani

Professions Available During Adolescence or Later

Builder

Claw Shaman

Horse Archer

Odor of Death Herbalist

One-Eye Orc Hunter

One-Eye Orc Priest

One-Eye Orc Warrior

One-Eye Orc Wokani

Preserver

Runner

Screamer

Shield Bearer

Teacher

Thief-Taker

Wall Breaker

White Hunter

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