One-Eye Orc Character Creation
One-Eye Orcs
One-Eye Orc Horde. They live in wooden villages within the
Dymrak forest. They have rough and thick
wool clothing, or they wear animal pelts.
They have a horde hierarchy. They have spirit
magic, shamanism, and the religion of Karaash.
They have learned to tame and ride horses.
They possess an iron-age technological level.
There are 9,605 orcs in Karameikos. The One-Eye
horde is now content to be vassals of Duke
Stefan in return for the control over the
Dymrak forest. The orcs will scout an area
carefully, then will send war parties to
establish fortifications; then they will
attack enemy settlements one at a time until
they fully control the area. There are 19
clans of about 500 orcs each. They are:
- Black Hide Clan. Expert Trappers. Clan Skills: Stealth and
Concealment (IN + 1) (d), Set Trap (MA)
(d).
- Odor of Death Clan. Clan Skills: Knowledge of Potions (IN)
(d), Herb Gathering (MA) (d), Potion-Making
(MP) (b). Non-standard Profession: Herbalist.
- Tree-Killer Clan. Clan Skills: Forester (IN) (d), Lumberjack
(PF) (b), Strength (PF) (b), Melee Weapon
(Wood Axe) (MA) (b), Climbing (PF) (b).
Non-standard
Profession: Woodsman.
- White-Head Clan. Clan Skills: Scholarship (IN) (d), Instruction
(IN) (d), Knowledge (IN) (d). Non-standard
Profession: Teacher.
- Black-Guard Clan. Clan Skills: Knowledge of Criminals (IN)
(d), Observation (IN) (d), Spot Hidden
(IN)
(d). Non-standard Profession: Thief-Taker.
- Shadow-Digger Clan. Clan Skills: Knowledge of Earth and Rock
(IN) (d), Tunneling (MA) (d), Construction
(MA) (d).
- White Feather Clan. Clan Skills: Craft (Bowyer) (MA) (d), Craft
(Fletcher) (MA) (d), Master Archer (MA)
(d).
Non-standard Profession: White Hunter.
- The Black Eye Clan. Clan Skills: Spot Hidden (IN) (d), Observation
(IN) (d), Knowledge of Espionage (IN) (d).
Non-standard Profession: Spy.
- Bloody Shield Clan. Clan Skills: Shield (MA) (b), Spear (MA)
(b), Knowledge of Fortifications (IN) (d),
Build Fortifications (MA) (d). Non-standard
Profession: Shield Bearer.
- Spirit Claw Clan. Clan Skills: Knowledge of the Spirit World
(IN) (d), Ritual of Spirit Travel (MP)
(d).
Non-standard profession: Claw Shaman.
- The Long Fur Clan. Clan Skills: Strength (PF) (b), Endurance
(PF) (b), Pain Capacity (PF) (b), Agility
(PF) (b), Construction (MA) (d). Non-standard
profession: Builder.
- The Brown Head Clan. Clan Skills: Horse Care (IN) (d), Horse
Training (IN) (d), Combat Riding (IN) (d).
Non-standard profession: Horse Archer.
- The Black Pit Clan. Clan Skills: Tunneling (MA) (d), Craftsman
(Pottery) (MA) (d), Knowledge of the Underworld
(IN) (d). Non-standard profession: Preserver.
- The Hunched Back Clan. Clan Skills: Carter (MA) (b), Horse Care
(IN) (b), Horse Riding (PF) (b), Strength
(PF) (b), Cart-Making (MA) (d). Non-standard
profession: Runner.
- Leaf-Writer Clan. Clan Skills: Scholarship (IN) (d), Knowledge
(IN) (d), Literacy (IN) (b), Calligraphy
(MA) (b).
- Quick Blades Clan. Clan Skills: Long-Distance Running (PF)
(b), Knife (MA + 2) (b), Master Knife Fighter
(MA) (e).
- Valorous Swords Clan. Clan Skills: Sword (MA + 1) (b), Knowledge
of Metals (IN) (d), Swordmaking (MA) (d).
- Wall Crusher Clan. Clan Skills: Knowledge of Fortifications
(IN) (d), Knowledge of War Machines (IN)
(d), Construction (MA) (d). Non-standard
Professions: Wall Breakers.
- Deadly Runners Clan. Clan Skills: Sword (MA) (b), Javelin (MA)
(b), Shield (MA) (b), Screamers Charge
(MA)
(e). Non-standard Professions: Screamers.
Mundane, omnivorous, social, hunter- forager.
1.8 meter tall, 85 kilogram humanoid with
vaguely porcine features. Their skin color
can be pink, brown, black, or grey-green.
Tribal members are identifiable by their
scent.
PF: 2, MA: 2, IN: 1, IU: 0, PP: 0, MP: 0.
Melee Weapon (MA) (b), the orc knows how to use a specific
kind of melee weapon.
Melee Weapon (MA) (b), the orc knows how to use a specific
kind of melee weapon.
Melee Weapon (MA) (b), the orc knows how to use a specific
kind of melee weapon.
Missile Weapon (MA) (b), the orc knows how to use a specific
kind of missile weapon.
Strength (PF) (b), orcs are known to be quite strong.
Long Distance Running (PF) (b), orcs can run for a LONG time.
Sense of Smell (IN) (e), orcs are natural bloodhounds and
can identify targets and trails by their
scent.
Condition — Dark Sight (d), orcs can see at night as though it
were day. This manifests as glowing red eyes.
Condition — Leadership (b), all orcs have this natural ability.
This trait creates a natural hierarchy within
a tribe; those best able to lead ending up
on top.
Clan Skills, see above for details.
Natural Weapons:
- 2 Hands/Arms: Medium Damage
- 2 Feet: Heavy Damage
- Bite: Medium Thrust
- Head Butt: Medium Damage
Standard Damage Capacity: 5
Movement Rate: 3 kilometer per hour (5 meters
per round). Triple this rate for running.
Standard Speed Factor: 2
Lifespan: 9/9/17/10/10.
Found mostly in the forests and highlands
of the eastern half or Karameikos, though
many are employed in the army of Baron von
Hendricks, or as mercenaries.
Cost: 5
Population: 9,605.
Professions Available During Childhood
Odor of Death Herbalist
One-Eye Orc Hunter
One-Eye Orc Priest
One-Eye Orc Warrior
One-Eye Orc Wokani
Professions Available During Adolescence
or Later
Builder
Claw Shaman
Horse Archer
Odor of Death Herbalist
One-Eye Orc Hunter
One-Eye Orc Priest
One-Eye Orc Warrior
One-Eye Orc Wokani
Preserver
Runner
Screamer
Shield Bearer
Teacher
Thief-Taker
Wall Breaker
White Hunter
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