These are the tribal warriors. The warrior is intended to be involved in standup fights. The raider is intended for penetrating deep into the enemy territory and attacking targets from stealth.
Spear (MA + 1) (b)
Dagger (MA) (b)
Orc Bow (MA + 1) (b)
Light Armor (PF) (b)
First Aid (IN) (b)
Nature Lore (IN) (d): The orc knows how to live off the land, how to identify plants and animals, and how to predict the weather.
Stealth (MA) (d)
Passive Senses: Hearing (IN) (d): The orc has a knack for hearing things that others cannot.
Observation (IN) (d)
Spot Hidden (IN) (d)
Tracking (IN) (d)
Equipment: Spear (Heavy Thrust damage, BF: 2), dagger (light damage, BF: 5, throw for light thrust to 10 meters), orc bow (BF: 3, Heavy damage to 50 meters, Medium damage to 100 meters), 10 arrows, leather armor for all areas.
Cost: 11 HP.
Climbing (MA) (b)
Jump (MA) (b): The orc can jump and fall without injury.
Ride Wolf (MA) (b)
Befriend Wolf (IU) (d)
Wolf Care (IN) (b)
Spear (MA + 1) (b)
Dagger (MA) (b)
Orc Bow (MA + 1) (b)
First Aid (IN) (b)
Nature Lore (IN) (d)
Stealth (MA) (d)
Keen Hearing (IN) (d)
Observation (IN) (d)
Spot Hidden (IN) (d)
Tracking (IN) (d)
Set Traps (MA) (d)
Disarm Traps (MA) (d)
Equipment: Spear (Heavy Thrust damage, BF: 2), dagger (light damage, BF: 5, throw for light thrust to 10 meters), orc bow (BF: 3, Heavy damage to 50 meters, Medium damage to 100 meters), 10 arrows, 50 meters of rope, 4 snare traps.
Cost: 15 HP.
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