These orcs are experts at making potions.
Potion Making (MP) (b)
Knowledge of Potions (IN) (d)
First Aid (IN) (b)
Equipment: Potion Making Tools (Clay Pot, Lamp Pitch, Mortar and Pestle, Cauldron, Potion Jar, Copper Wire, Wax, Cork)
Cost: 12 HP for the first term, 3 HP per term after the first.
This is a basic MP-based low-magic skill. At each level of skill the potion-maker may obtain a new potion from the list below. This skill draws it powers from the interaction of the ingredients. After five levels have been obtained in this skill you can create new potions.
Individual potion recipes count as individual skills once they have been acquired through the potion-making skill. Other potions can be learned by expending HP (as if learning a new basic MP-based skill), acquiring them through learning from others, by learning from books, or buying the recipes.
There are four tools used in making potions: The Cauldron, The Mortar and Pestle, The Potion Jar, and Reservoir. The Reservoir is used to hold the water that will be used to make the potion. The Mortar and Pestle are used to grind and mix the ingredients. The Cauldron is used to brew the ingredients. And the Potion Jar is used to store and age the potion. These are limited magic items created using the Potion-making skill. They are activated only during the consecration phase of the potion-making process.
Obtain the recipe for the potion.
Obtain the ingredients for the potion.
Fast and prey to Karaash hourly for a full week. Failure to do this will result in the total failure of the potion.
The tools and ingredients are consecrated. This involves saying prayers to Karaash while sprinkling lamp pitch over the area where the potions will be made. A successful Potion Making roll is required, or else the entire operation must be started again from step 3 and a -1 power detriment is incurred.
The ingredients are ritually ground and mixed in the mortar and pestle. This requires a successful Potion-making roll at -1, the level of the Mortar and Pestle must be added to the result. If this stage fails the process must begin anew from step 2 and the potion maker gains a -2 power detriment.
The water is placed into the cauldron from the reservoir. This requires a successful Potion-making roll at -2, the level of the Reservoir must be added to the result. If this stage fails the process must begin anew from step 2 and the potion maker gains a -3 power detriment.
The ingredients are placed into the cauldron once the water begins to boil (this takes ten minutes). The number of ingredients determines how long the brewing process takes. Each ingredient requires a full day to brew. After the brewing time is complete a chant is spoken over the brew. This requires a successful Potion-making roll at the current power detriment of the potionmaker, the level of the Cauldron must be added to the result. If this stage fails the process must begin anew and the potion maker gains a -4 power detriment.
The brew is placed in the potion jar and allowed to age for a number of days equal to the brewing time. After which the potion jar is sealed with wax, a bit of copper wire, and a cork. This requires a successful Potion-making roll at the current power detriment of the potion maker, the level of the Potion Jar must be added to the result. If this stage fails the process must begin anew from step 2 and the potion maker gains a -5 power detriment. If successful the potion-maker gains a -5 power detriment.
Analyze. This potion has the following ingredient: Hazel (see below for details of this herb). This potion allows the recipient to know the properties of a magical spell or item. The level of success is divided between the duration and the number of properties revealed. This potion will usually sell for 1 Royal.
Charm Person. This potion has the following ingredient: Celadine (see below for details of this herb). This potion has the effect of making the recipient seem to be the best friend of whomever they meet. The level of success is divided between the duration of the potion and the strength of the effect. This potion will usually sell for 1 Royal.
Detect Danger. This potion has the following ingredient: Hazel (see below for details of this herb). This potion allows the recipient to be able to avoid the effects of surprise. The level of success is split between the duration of the effect and the subsequent increase in Speed Factor. This potion will usually sell for 1 Royal.
Detect Evil. This potion has the following ingredient: Hazel (see below for details of this herb). The recipient will be able to detect enemies (or ill-intentioned magic items). The level of success is divided between the duration, the radius of detection, and effect. This potion will usually sell for 1 Royal.
Detect Magic. This potion has the following ingredient: Hazel (see below for details of this herb). The recipient is able to perceive magical spells and items. The level of success is divided between the duration, the volume of effect, and the level of effect. This potion will usually sell for 1 Royal.
Dexterity. This potion has the following ingredient: Betony (see below for details of this herb). This potion temporarily increases the MA of the recipient. There is a -10 detriment to make this potion. The level of success is divided between the duration and the level of effect. This potion will usually sell for 2 Royals.
Healing Wounds. This potion has the following ingredient: Bryony (see below for details of this herb). This potion will heal any wound whose healing modifiers are less than or equal to the level of success of the potion. This potion will usually sell for 1 Royal.
Protection from Evil. This potion has the following ingredient: Fennel (see below for details of this herb). This potion will make the recipient immune to the touch of any magical creature, unless the recipient has attacked that creature. In any case the level of effect is the defense provided by the potion against any attack. The level of success is divided by the duration and the level of effect. This potion will usually sell for 1 Royal.
Read Languages. This potion has the following ingredient: Hazel (see below for details of this herb). This potion allows the recipient to read any language. The level of success is divided between the duration and the level of effect. This potion will usually sell for 1 Royal.
Remove Fear. This potion has the following ingredient: Borage (see below for details of this herb). This potion allows the recipient to ignore the effects of fear or adverse morale rolls. The level of success is divided between the duration and the level of effect. This potion will usually sell for 1 Royal.
Resist Cold. This potion has the following ingredient: Fennel (provided by the potion). This potion allows the recipient to ignore the effects of cold. The level of success is divided between the duration and the level of effect. This potion will usually sell for 1 Royal.
Strength. This potion has the following ingredient: Betony (see below for details of this herb). This potion allows the recipient to temporarily increase their PF score. The level of success is divided by the duration and level of effect. This potion will usually sell for 1 Royal.
Conceal Thoughts. This potion has the following ingredients: Fennel (see below for details of this herb), and Sard (see below for details of this stone). This potion prevents the recipient from being effected by mind-reading effects or by location-type effects. The level of success is divided between the duration and the level of protection. This potion will usually sell for 7 Royals.
Detect Invisible. This potion has the following ingredients: Hazel (see below for details of this herb), and Fern (see below for details of this herb) This potion allows the recipient to see invisible or hidden things. The level of success is divided between the duration, volume of effect, and level of effect. This potion will usually sell for 2 Royals.
Find Traps. This potion has the following ingredients: Hazel (see below for details of this herb) and Wortleberry (see below for details of this herb). This potion allows the recipient to be able to locate and identify traps. The level of success is split between duration, volume of effect, and level of effect. This potion will usually sell for 2 Royals.
Invisibility. This potion has the following ingredients: Faerie Hair (see below for details of this magical substance) and Fern (see below for details of this herb) The recipient of this potion, and all belongings, is rendered invisible. The level of success is split between duration and level of effect. This potion will usually sell for 50 Royals.
Knock. This potion has the following ingredients: 2 Mistletoe (see below for details of this herb). The recipient of this spell can open any door by knocking on it. The level of success is split between the duration and effect. This potion usually sell for 2 Royals.
Levitate. This potion has the following ingredients: 2 Hawk Feathers (see below for details of this ingredient). The recipient of this potion is able to ascend into the air. The level of success is split between the duration and the altitude. This potion usually sells for 6 Royals.
Locate Object. This potion has the following ingredients: 2 Hazel (see below for details of this herb). The recipient of this potion is able to name an object and then locate it within range. The level of success is split between duration, volume of effect, and level of effect. This potion will usually sell for 2 Royals.
Read Thoughts. This potion has the following ingredients: Hazel (see below for details of this herb), and Sard (see below for details of this stone). This potion allows the recipient to read the thoughts of someone else within range. The level of success is split between the duration, volume of effect, and level of effect. This potion will usually sell for 7 Royals.
Resist Fire. This potion has the following ingredients: Powdered Ruby (see below for the details of this magical ingredient) and Fennel (see below for details of this herb). The recipient of this potion is able to ignore the effects of fire for the duration. The level of success is divided between the duration and level of effect. This potion usually sells for 40 Royals.
Clairvoyance. This potion has the following ingredients: 3 Hazel (see below for details of this herb). The recipient can gain information about a specific target within range. The level of success is split between the duration and volume of the effect. This potion will usually sell for 3 Royals.
Cure Blindness. This potion has the following ingredients: 1 Anemone (see below for details of this herb), 1 Eye Bright (see below for details of this herb), and 1 Rose (see below for details of this herb) The recipient is cured of any blindness within the level of success. This potion will usually sell for 3 Royals.
Cure Disease. This potion has the following ingredients: 1 Agrimony (see below for details of this herb), and 2 Coriander (see below for details of this herb). The recipient is cured of any disease within the level of success. This potion will usually sell for 3 Royals.
Darksight. This potion has the following ingredients: 2 Drops of Elf or Goblin Blood (see below for details of these mystical substances) and Hazel (see below for details of this herb). The recipient can see in total darkness within the volume of effect. The level of success is split between the volume of effect and the duration. This potion will usually sell for either 7 or 50 Royals.
Flight. This potion has the following ingredients: 2 Belladona (see below for details of this herb) and Hemlock (see below for details of this herb). The recipient can fly. There is a -10 to make this potion. The level of success is split between the effect (in kilometers per hour + 10 kilometers per hour) and the duration. This potion will usually sell for 7 Royals.
Haste. This potion has the following ingredients: 2 drops of Pegasus blood (see below for details of these mystical substances) and a Hawk feather (see below for details of this ingredient). The recipient increases their speed and speed factor. The level of success is split between an increase in speed (in kph), speed factor, and duration. This potion will usually sell for 100 Royals.
Protection from Normal Missiles. This potion has the following ingredients: 3 Fennel (see below for details of this herb). The recipient of this potion is immune to normal missile fire for the duration. This potion will usually sell for 3 Royals.
Protection from Poison. This potion has the following ingredients: Fennel (see below for details of this herb), ground unicorn horn (see below for details of these mystical substances), and powdered agate (see below for details of these mystical substances). The recipient is immune from all poisons. The level of success is the duration. This potion usually sells for 130 Royals.
Remove Curse. This potion has the following ingredients: Mercury (see below for details of these mystical substances), Bat Wings (see below for details of these mystical substances), and Black Cat Hair (see below for details of these mystical substances). The recipient is cured of any curse whose level is lower than that of the potion. This potion usually sells for 12 Royals.
Speak with the Dead. This potion has the following ingredients: Hazel (see below for details of this herb) and 2 Locust (see below for details of these mystical substances) The recipient is able to speak to the spirit of the dead for a duration determined by the level of success. This potion usually sells for 3 Royals.
Heal Heavy Wound. This potion has the following ingredients: 4 Bryony (see below for details of this herb). The recipient will have any wound whose healing modifier is less than or equal to ten plus the level of success. This potion usually sells for 4 Royals.
Neutralize Poison. This potion has the following ingredients: 4 Juniper (see below for details of this herb). The recipient will have any poison effects reversed. The level of success is the level of effect. This potion usually sells for 4 Royals.
Polymorph. This potion has the following ingredients: Powdered Silver (see below for details of this mystical substance), and 3 Mercury (see below for details of this mystical substance). The recipient will be able to change their form for the duration determined by the level of success. This potion usually sells for 50 Royals.
Power. This potion has the following ingredients: 2 Frankincense (see below for details of this herb) and 2 Myrrh (see below for details of this herb). The effect of this potion is to reverse mystical detriments by the level of success. This potion usually sells for 30 Royals.
Protection from Lightning. This potion has the following ingredients: Fennel (see below for details of this herb) and 3 Laurel (see below for details of this herb). The recipient has some protection from lightning. The level is split between the effect and the duration. This potion usually sells for 4 Royals.
Agrimony: Protection, Sleep, This plant can be found in hedge-banks and the sides of fields, in dry thickets and on all waste places after a day of searching, or for 3 Cronas in the market.
Anemone: Health, Protection, Healing. This plant can be found in areas of sandy soil after a day of searching, or for 3 Cronas in the market.
Bat Wings: Curse, Remove Curse. 5 Kopecs at the market.
Belladona: Deadly Poison, Astral Projection, Dream Travel. This plant can be found in the shade of trees, on wooded hills, on chalk or limestone or at the market for 2 Royals.
Betony: Protection, Purification, and Love. Found after a day of searching growing in woods and copses, it is occasionally to be found in more open terrain, and amongst the tangled growths on heaths and moors, or at the market for 1 Royal.
Borage: Courage, Psychic Powers. It can be found on rubbish heaps and near dwellings after a day of searching, or in markets for 5 Cronas
Bryony: Healing, Image Magic, Money, Protection. This vine-like plant can be found after a day of searching growing in woods and hedges, or found in markets for 5 Cronas.
Cat Hair: Curse, Remove Curse, Charm. 5 Kopecs at the market.
Celandine: Protection, Legal Matters, Escaping Entrapments, Charms, Happiness. May only be harvested from Yarthmont to Felmont. Found after a day of searching by old walls, on waste ground and in hedges, nearly always in the neighborhood of human habitations, or for 5 Cronas in the market when it is in season.
Coriander: Love, Fertility, Protection, and Healing. This plant is found in fields or waste places after a day of searching, or in the market for 4 Cronas.
Elf Blood: Night Visions, Magic. This can only be found on the black market for 40 Royals.
Eye Bright: Mental Ability, Psychic Powers. This plants can be found on heaths or open pastures after a day of searching, or for 2 Cronas in the market.
Faerie Hair: Invisibility. May be gotten from either live or dead faerie, or found in markets for 40 Royals.
Fennel: Protection, Healing, Purification. Can be found most everywhere there is soil after a day of searching, or in the market for 5 Cronas.
Fern: Mental Clarity, Protection, Rain Making, Luck, Riches, Eternal Youth, Health, Exorcism. They can be found in shady places all over after a day of searching, or in the market for a Crona
Frankincense: Protection, Exorcism, Magic, Power, Spirituality. This can found in forests or markets for 3 Royals.
Goblin Blood: Night Vision, Stealth. This can be found on the black market for 2 Royals.
Ground Agate: Gardening, Love, Healing, Protection, Longevity, Strength, Courage. Can be found near streams after a day of searching, or in the market for 10 Cronas
Ground Unicorn Horn: Immunity to Poison. This can be found in the market for 100 Royals.
Hazel: Divination, Luck, Fertility, Wisdom, Anti-Lightning, Protection, Wishes. May only be harvested in the fall. It can be found in forests after a day of searching, or for 2 Cronas in the market.
Hawk Feather: Ascension, Flight, Speed. May be found after two days searching in the woods or 2 Royals in the market.
Hemlock: Flight, Poison. This common plant can be found on hedge banks, in neglected meadows, on waste ground and by the banks of streams, also in markets for 1 Royal.
Juniper: Protection, Antitheft, Love, Exorcism, Health. This common plant grows throughout the land, or in the market for 5 Cronas
Laurel: Protection from Lightning. This can be found in forests and mountains, or in the market for 2 Cronas.
Locust: Flight, Death, Corruption. Can be found in the forest, or the market for 5 cronas.
Mercury: Reversal, Change, Communication, Travel. Can be found at the market for 10 Royals.
Mistletoe: Protection, Healing, Love, Opening Locks, Hunting, Fertility, Health, Exorcism. This plant is an evergreen parasite, growing on the branches of trees, where it forms pendent bushes. It can usually be discovered after a day of searching. It will grow and has been found on almost any deciduous tree, preferring those with soft bark, and being, perhaps, commonest on old Apple trees, though it is frequently found on the Ash, Hawthorn, Lime and other trees. It rarely grows on Oak or Pear trees. It may also be gotten in a market for 4 Cronas
Myrrh: Protection, Exorcism, Healing, Spirituality, Magic, Power. This can found in fields or the market for 5 Royals.
Pegasus Blood: Flight, Speed. This can be found in the market for 40 Royals each.
Powdered Ruby: Protection, Power, Joy, Wealth, Protection from Dreams. This is available in the market for 30 Royals.
Powdered Silver: Magic, Magic Power, Magical Enhancement. This is available from the market for 1 Royal.
Rose: Love, Psychic Powers, Healing, Love, Divination, Luck, Protection. These flowering plants can be found after a day's searching throughout the land, so long as it is near some source of water, or it can be purchased at the market for 5 Cronas
Sard: Courage, Childbirth, Love, Protection. This stone is an agate with outer bands parallel to the wall of the nodule and sponge-like interior. Found near rivers or in the market for 5 Royals.
Wortleberry: Relief from fever, Treachery, Betrayal. It can be found in forests after a day of searching, or in the market for 3 Cronas.
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